Anduin Wrynn by Ghosty

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Anduin Wrynn

By: Ghosty
Last Updated: Dec 23, 2016
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Anduin Wrynn

Prince of Empathy and Peace

Levelheaded and compassionate, the young Prince Anduin of Stormwind holds a different view of the world than that of his father, the warrior king Varian Wrynn. Where Varian has a taste for combat, Anduin instead found his calling in the Holy Light. Can this prince bring peace to the nexus? Or shall the corruption of the nexus change Anduin's ways?

Base Stats
Health:2000
Regen: 5

Mana:500
Regen:3

Attack Speed: 1.5
Attack Range:6

Combat Trait

1
Holy Hands
Instead of a normal auto attack, Anduin targets are healed for 30 health [+15 per level]. This targets only allies. Mercenaries and allied summons that are not Anduin's can not be targeted by Anduin's auto attacks.

Primary Abilities

1
Dampening ring
Encircle an enemy hero with a ringthat slows, lowers ability power and lowers attack damage. Each of these debuffs for 10% [+1% per level] and lasts for 5 seconds. This costs 20 mana and has a cooldown of 10 seconds.
2
Light Manipulation
Anduin develops a Lightspawn that follows him and attacks the nearest target dealing 30 damage a hit [+30 per level]. Lightspawns have 500 health but lose 50 every second. Anduin may have 3 of these lightspawns alive at one moment. Each Lightspawn costs 50 mana and has a cooldown of 10 seconds.
3
Dispersing Favor
Send a slow wave of light from Anduin (range similar to brightwing mist) that when it hits an ally, increases the healing from holy hands by 50% for one attack. This has a cooldown of 15 seconds and costs 80 mana.

Heroic Abilities

1
Blessings of Valen
PASSIVE: In accepting the Blessings of Valen, Anduin gains a 20% increase of Holy Hands healing, Dampening rings duration is increased by 100% and the cooldown of Dispersing Favor is decreased. Anduin must from this point forward may only choose talents in the Light.
2
Murmurs of Archimonde
PASSIVE:In accepting the Murmurs of Archimonde, Anduins auto attacks may damage enemies (same amount as healing values), Dampening rings affects are now doubled in strength and Lightspawns now become Lost Shadows who can follow Anduin in groups of 5 instead of 3. Anduin may only choose talents of the Void.

What would talents in the Light or from the Void look like?

My idea was that talents of the Void would be ways for his talents to have a boost in damage and more debuffs to the enemy team while talents in the Light would give positive affects to Anduin or to his team. there would be 2 talents from each tier in the Light and from the Void. Prior to level 10, Anduin may choose whatever seems fit to him at the time, but at level 10 he must make the choice of helping or hindering in the battlefield. In choosing the Light, Anduin will further be an amazing support to his team, but risks his mana total and damage output in the process. In choosing the Void, Anduin will gain power and the abbility to cripple his opponents, but then becomes unable to support his team as well. I feel that this shows some of the strugles that Anduin had to face in the WOW universe after his father died. Having a component to Anduin like this I feel would not only be interesting, but would also add lots of build diversity with the abbility to increase damage when your healing is sufficient or to keep your team as healthy as possible in order for them to quash your foe. If you have any ideas for talents like this please leave sugestions!

THANK YOU FOR YOUR TIME!

I tried my best but if their is any ideas all of you have I am open for input. I just want to see this influential figure of WOW be represented in the best manor possible

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