Anduin is a ranged multiclass hero Assassin/Support that can switch between specializations during combat to heal his allies or become a nightmare of his enemies.
Combat Trait
1
Shadowform
Cooldown: 8 secnds.
Assume a shadowform that changing all skills and giving Anduin 10 armor and increase his movement speed by 10%.
Can be switched off to Normal form. Switching forms does not rest cooldowns in previous form.
Primary Abilities
1
Binding Heal
Cooldown: 12 sec.
Q: Heal friendly target for significant amount health and heal Anduin for 50% of healed amount.
2
Mind Blast
Cooldown: 12 sec.
Q: Blasts target mind for moderate damage and reducing their spell power by 15% for 2.5 sec
3
Holy Word: Chastise
Cooldown: 8 sec.
W: Deal small amount of damage to an enemy target and stuns of 0.5 sec.
4
Shadow word: Pain
Cooldown: 10 sec.
W: Deal moderate damage to target enemy and slow their movement speed by 20% for 2 seconds.
5
Body and Mind
Cooldown: 12 seconds
E: Channel friendly target to heal them for moderate amount of health and increase their movement speed up to 40% Lasts up to 4 seconds. Performing any other actions stops the effect.
6
Drain Mana
Cooldown: 16 sec.
E: Channel target enemy to drain their mana, restoring 50% of mana drained and dealing small amount of damage. Performing any other actions stops the effect.
Heroic Abilities
1
Halo
Cooldown: 90 sec.
R1: Creates a Halo over target friendly character that resonates with holy light and heals them for significant amount of health over 5 seconds and heals other friendly characters for 50% health healed to primary target in a medium radius.
Passive: After using increase next switch time between forms to 30 seconds
2
Mind Flay
Cooldown: 90 sec.
R1: Affect target mind dealing significant amount of damage and radiates hurting enemies in small/medium radius around primary target for 50% of
damage dealt to primaty target.
Passive: After using increase next switch time between forms to 30 seconds
3
Divine Star
Cooldown: 90 sec.
R2: Cast a Divine star above target area that heals all friendly units inside the area for significant amount of health over 6 seconds, blinding all enemies for 1,5 sec after use or when enemy enters the area for the first time.
Passive: After using increase next switch time between forms to 30 seconds
4
Shadow Crash
Cooldown: 90 sec.
R2: Hurl a big bolt of slowly moving shadow energy in a long range that stops at the end of it's path for 2 seconds. Shadow Crash deals significant amount of damage to all enemies that stands in area of effect.
Passive: After using increase next switch time between forms to 30 seconds
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