Level 1
Holyfire (W): (Quest)
Quest: Hit 50 heroes with Smite.
Reward: Smites damage is increased to 198 (+4% per level).
Improved Power Word (E): (Quest)
Quest: Negate a total of 5000 damage with Power Word: Shield.
Reward: Power Word: Shield now absorbs up to 720 (+4% per level), and the healing returned upon expiring is increased to 25%.
The Meek (Trait): Lightwell can now heal a hero every 2.5 seconds.
Level 4
Naaru's Reach (Passive): Increase the cast range of Heal, Dmite, and Power Word: Shield by 25%.
Reflection (E): 20% of damage done to an allied hero with Power Word: Shield is returned to the enemy that dealt it.
Generous Host (Trait): Quest
Quest: Heal all allied heroes for 100% of their maximum health with Lightwell.
Reward: Lightwells healing is increased to 3.3%.
Level 7
Burning Wrath (W): Smite now also deals 33 (+4% per level) damage over 3 seconds.
Delayed Justice (W): Smite now slows enemy heroes by 25% for 2 seconds.
Reassurance (E): Casting Power World: Shield on an alley also casts an untalented version on Anduin.
Level 10
Penance
Guardian Spirit
Level 13
Slow Fall (Passive): Instead of being stunned Anduin is now slowed by 90% for the duration of the stun.
Leap of Faith: Instantly pull target allied hero to you.
Cooldown: 30 seconds
Dispel: Remove all negative conditions from target alley hero.
Cooldown: 45 seconds
Level 16
Deep Well (Trait): Lightwell now procs below 60% of maximum health.
Renew (Q): Heal now also heals for an additional 255 (+4% per level) over 6 seconds.
Power Word: Protect (E): Power Word: Shield now gives the target alley hero 20 armor for 8 seconds.
Level 20
Naaru's blessing (R): Penances healing is increased to 496 (+4% per level), and its damage to 324 (+4% per level).
Holy Sacrifice (R): Guardian Angel healing bonus is increased to 60%. It now always sacrifices itself at the end of the duration, healing for 20% of the targets maximum health if the target does not receive fatal damage.
The Lights Wrath (W): Wraths damage is increased by 2% each time an enemy hero is hit, up to a maximum of 20%. This bonus is reset if it fails to hit an enemy hero.
Holy Nova: Heal all nearby allied heroes for 205 (+4% per level), and damage all nearby enemy heroes for 85 (+4% per level).
Mana: 75
Cooldown: 60 seconds
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