Anduin Wrynn by Dracula

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Anduin Wrynn

By: Dracula
Last Updated: May 19, 2018
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Anduin Wrynn

Alliance High Priest

Young King Anduin carries a heavy burden, but it is the preservation of uneasy peace, not the stratagems of war. The son of Tiffin and Varian Wrynn, Anduin Llane Wrynn is the heir to the throne of Stormwind. Years ago, when his father disappeared, young Anduin was crowned king of Stormwind. Due to his age, he was unable to rule, and the task of regency was given to Highlord Bolvar Fordragon, a venerated paladin of the Alliance. Once King Varian returned to reclaim his throne, the King began to focus his efforts on spiritual matters and diplomacy, traveling throughout Azeroth to understand how he might heal lands and souls ravaged by war. Anduin's spirit and empathy--so unlike his father's warrior impulses--enabled him to form strong bonds with the draenei Prophet Velen and even a few members of the Horde.During Vanilla WoW, Anduin was the boy-king of Stormwind, when his father was kidnapped by the Defias rogues, led by Edwin VanCleef. Lady Katrana Prestor convinced Bolvar Fordragon to make the boy King in his father's absence. Anduin was said to be 10 years old upon the release of World of Warcraft — making him about 12 by the end of Wrath of the Lich King, and 15 by the end of Cataclysm. Following Cataclysm, Anduin pulled away from traditional combat training to study the Light; ultimately choosing the path of a priest after being encouraged by King Magni Bronzebeard and High Priest Rohan. During Mists of Pandaria, Anduin traveled to the Vale of Eternal Blossoms to study alongside the night elves. Anduin possesses remarkable skills with a knife, thanks to Valeera Sanguinar. She serves as both his bodyguard, and his teacher. King Magni bestowed upon Anduin a mace by the name of Fearbreaker. According to Magni, the mace had been passed down in his family for several hundred years.

Combat Trait

1
Velen's Blessing
Whenever a friendly or enemy unit, either Hero, minion, mercenary or building is destroyed at range 9 or less from Anduin, gain a precentage of the dying unit's maximum Health equal to Anduin's Hero Level multiplied by 3 as Mana.

Primary Abilities

1
Soul Consumption
If your available Mana is equal to or more than the remaining Health of a selected unit, either Hero, minion, mercenary or building, spend Mana equal to that unit's current Health, destroy it and restore Anduin's Health by the same amount of Mana spent, and also restore as Health your remaining Mana to all friendly units at range 3.5 or less. No cooldown.
2
Spirit Resurrection
All enemy units, either Heroes, minions, mercenaries or buildings, killed by Anduin's attacks or abilites are resurrected as Lightspawns, with maximum Health equal to twice the damage inflicted upon them by Anduin over the last minute, attack Damage averaging the number of units, either Heroes, minions, mercenaries or buildings, killed by Anduin over the last minute multiplied by Anduin's Hero Level and Attack cooldown equal to 3 divided by the number of friendly units healed by Anduin over the last minute. Mana cost is equal to Attack damage dealt by the attack which killed the unit and this ability can be toggled on or off at any time with no Mana cost or cooldown and is activated instantly as long as Anduin has the required Mana. If not this ability is instantly toggled off.
3
Sacred Crusade
Every time the targeted enemy unit, either Hero, minion, mercenary or building, deals damage to Anduin or another friendly unit, drain Mana from Anduin and simultaneously restore Health to all other friendly units at range 6 or less from the damaged unit equal to the damage inflicted upon it, regardless of the range of Anduin from that unit or if the targeted unit is still within Line of Sight. This ability is deactivated when that unit dies, or Anduin dies, or another unit is selected by reactivation of this ability. No cooldown or immediate Mana cost.

Heroic Abilities

1
Holy Redemption
Spend all your Mana, pick Area of a circular radius of 5 range from center, and deal damage equal to Mana spent to all enemies on that area, restoring Health to all friendly units in the same area by an even amount, for every 2 seconds over 30 seconds plus number of units killed by that ability minus number of units healed by that ability, and cooldown is four times the amount of seconds this ability had remained active as an extension of its normal duration on condition that it was prolonged, or this ability is instantly refreshed after the end of the effects of its activation if not.
2
Divine Intervention
Upon the death of Anduin, revive and transform into an Angel with maximum Health and Mana, which has all the normal abilites of Anduin except from a Melee attack instead of a Ranged one which deals the same amount of damage and a negative penalty that inflicts damage to Anduin equal to 1 % of his maximum Health every second, plus the special ability to resurrect a random friendly unit that died over the last 30 seconds, either Hero, minion or mercenary every time an enemy unit is killed by Anduin, prioritising mercenaries over minions and Heroes over mercenaries, also granting it the ability to offer Mana to Anduin equal to the damage it deals. If Anduin resurrects either 2 Heroes or 15 minions by this ability, he is reverted to normal form, and he cannot be resurrected as an Angel.

Gameplay Style

Damage: 9


Utility: 7


Survivability: 8


Complexity: 6



Health: 1080 (+4 % per level)


Health Regeneration: 2.4 (+4 % per level) per second


Attack Damage: 72 (+4 % per level)


Attack Speed: 0.75 per second


Attack Range: 5.0



Powerful Crowd Control, decent damage over time, weakness against Taunt, vulnerability to Knockback, extremely inhibited by Stun and complete uselessness when Silenced.

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