Anduin Wrynn [Work in progress] by Shaylla

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Anduin Wrynn [Work in progress]

By: Shaylla
Last Updated: Aug 26, 2015
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Anduin Wrynn [Work in progress]

Prince of Stormwind

This is my first character, i'll appreciate any positive or negatives returns :).

English isn't my native language, sorry for the mistakes i'll make.

Anduin is a Support who can alternate between two stances: Healing or Shadow for healing and buffing his allies or dealing dammages over time and crowd control with the Shadow stance. This is based on the Priest class in World of Warcraft who can Heal or deal dammages with the Shadow specialization.

The stance have no impact on the heroics abilities

Combat Trait

1
Split Faith (D)
Cooldown: 4 sec

Anduin can activate his Trait to switch between 2 stances: The healing stance and the Shadow Stance.

When he is in Healing stance, Anduin regenerate his mana 50% faster.

When he is in Shadow stance, Anduin basic attacks deals bonus dammages over time.

If Anduin switch stance on a mount, it won't cancel it.

Primary Abilities

1
Power Word: Shield (Q) <Heal stance>
Cooldown: 10 sec
Mana cost: 85

Anduin shield a target Ally, absorbing 35% of his total health for 5 secs. When it expire, it heal the ally for 100 hp (+28 per level)
2
Penance (W) <Heal stance>
Cooldown: 7 sec
Mana cost: 50 every 2 sec

Anduin channel to a target Ally (long range), every other action cancel the channel. This channel have no time limit but slowly drain Anduin's mana.
The target Ally is healed by 100hp every 2 secondes and takes 10% less dammages while the channel is active.

If Anduin take dammages from Heroic ennemy, it cancel the channel.
3
Psychic Scream (E) <Heal Stance>
Cooldown: 15 secs
Mana cost: 65

Anduin make a Psychic Scream in a cone. Every ennemy heroes in the cone run away from Anduin for 3 sec and take X dammages. Minions and mercs takes more dammages.

Secondary Abilities

1
Shadow Word: Pain (Q) <Shadow Stance>
Cooldown: 5 sec
Manacost: 40

Target an ennemy Heroes, this heroes gain the mark "Mental Pain", dealing 150 dammages over 7 secs. If Anduin cast this spell on a marked target, he will get another stack of this mark. Increasing the DOT dammages by 50% and increase the duration of the mark by 4 sec.

Mental Pain have a limit of 5 marks on a same target.
2
Shadowfiend (W) <Shadow Stance>
Cooldown: 30 sec
Mana cost: 80
Duration: 15 sec
"Weakness" mark duration: 3 sec"

Summon a shadowfiend, it will attack the same target as Anduin. Dealing same dammages as a ranged minions but each attack will put a "Weakness" mark on the ennemy. "Weakness" Increase the dammage taken by the target by 2%, 8 maximum stacks.

Shadowfiend have low HP, but great movement speed.
3
Shadow Blast (E) <Shadow Stance>
Cooldown: 12 sec
Mana cost: 90

Anduin summon a wave of Shadow power in a line, wich stun for 2 sec and deal low dammages to the first ennemy hit.

If a ennemy is hit by Shadow Blast, the nearest Heroes ennemy take 75% of the dammages and is also stun.

Heroic Abilities

1
Power word: Barrier
Cooldown: 80 sec
Mana cost: 100
Duration: 8 sec

Summon an Holy dome wich reduce all dammages taken by allies in this dome by 30%.
Allys are also imune to slow while there are in the Dome.
2
Shadow Aura (R) <Every Stance>
Cooldown: 100 sec
Mana cost: 100
Duration: 10 sec

Active Shadow Aura make you immune to every dammages and cc, but you are 70% slower. You can't use any spells, use your mount, switch stance or auto attacks.
During the duration of Shadow Aura, Aduin deals dammages over times to every ennemy in a medium range near him.

Talens

Talents are coming soon, i'm working on it !

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