Another Map Concept by AndrewT

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Another Map Concept

By: AndrewT
Last Updated: Dec 23, 2015
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Another Map Concept

Layoutwise I have a regular 3-lane map in mind. The unusual about it that it wouldn't feature special events (like shamblers, skulls, shrines, etc), on the other hand it would feature special events constantly.

Map mechanics:
[ul]
[li]Certain lanes provide different bonuses to teams that occupy them[/li]
[/ul]
[ul]
[li]Only heroes do receive the bonus (minions, mercenaries, structures do not)[/li]
[/ul]
[ul]
[li]Team with lower level (less experience) are entitled to the offensive bonus, the other gets the defensive[/li]
[/ul]
[ul]
[li]Each offensive bonus has its permanent defensive counterpart (see table below)[/li]
[/ul]
[ul]
[li]Team level (experience) is detected when the next lane is announced[/li]
[/ul]
[ul]
[li]Gaining the bonus requires at least 3 heroes on that particular lane[/li]
[/ul]
[ul]
[li]First lane activates after 80 seconds into the game[/li]
[/ul]
[ul]
[li]Each lane lasts 80 seconds[/li]
[/ul]
[ul]
[li]Every 40 second a new random lane is activated[/li]
[/ul]
[ul]
[li]For 40 seconds of their duration, two lanes overlap each other[/li]
[/ul]
[ul]
[li]New lane activations and bonuses are announced 20 seconds before the initiation[/li]
[/ul]
[ul]
[li]Already active lanes won’t be activated in succession[/li]
[/ul]
[ul]
[li]Same bonus counterparts won’t be applied in succession[/li]
[/ul]
[ul]
[li]Mercenary camps are out of lane bonus range[/li]
[/ul]

Examples for bonus counterparts:
Offensive Bonus Defensive Bonus
Attack Speed +5% Block Chance +20%
Attack Damage +5% Armor +5%
Movement Speed +15%
Armor -15%
Armor +15%
Movement Speed -15%
Mana Regeneration +20% Health Regeneration +20%
Disables Duration +50% Armor +25%
Basic Abilities Cooldown -25%
Basic Abilities Mana Cost +25%
Ability Damage Taken -25%
Movement Speed -15%

And finally, a time chart about how events will follow each other:

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