Level 1
Conjuration Master: Gathering Regeneration Globes increases the Health and Mana gain of Conjure Refreshment by 0.5%, up to 10%. Upon gathering 20 Regeneration Globes, Conjure Refreshment's channel time is reduced by 0.5 seconds.
Persistent Barrier: If Prismatic Barrier does not proc on the target within 3 seconds, extend the duration by 3 seconds.
Intelligence Aura: Quest: Restore 2500 Mana to Allies with Brilliance Aura.
Reward: Activate Brilliance Aura to grant Allied Heroes 10% Spell Power for 4 seconds.
Cooldown: 40 seconds.
Level 4
Spellthief: Increase the duration of Spellsteal by 2 seconds, and the cooldown by 1 second.
Arcane Familiar (Active): Activate to spawn a familiar that fights alongside you for 30 seconds, attacking your target for 60 (+4% per level) Ability Damage every 1 second. Can be consumed early to restore 15% of your Mana over 5 seconds.
Cooldown: 60 seconds
Feedback Loop: Counterspell will now cause the Enemy Hero's ability to self-inflict CC effects and debuffs, if any.
Level 7
Mental Fatigue If Counterspell is activated by an Enemy Ability, increase the cooldown of that ability by 25%.
Mana Combustion: Counterspell will now cause an Enemy Ability to self-inflict 75% of its damage.
Arcane Restoration: Spellsteal now also steals Heal over time effects, which will not return to the Enemy Hero at the end of Spellsteal's duration.
Psychic Block: The Enemy target of Spellsteal is Silenced for the duration.
Level 10
Mass Teleport: Teleport your team across the map.
Supernova: Cause an ally to emit a blast of energy.
Level 13
Conjure Feast: Each Conjure Refreshment table may now be used twice by each Allied Hero, with a 10 second cooldown between uses.
Prismatic Bulwark: Prismatic Barrier now grants the target 25 Spell Armor.
Positive Feedback: Damage to Prismatic Barrier's shields now restores the target's Health for 25% of damage taken.
Level 16
Mana Shield: Prismatic Barrier grants a 300 (+4% per level) point shield to the target for the duration. Antonidas' Mana is drained by 0.2 for every 1 damage that this shield absorbs.
Magic for Magic (Active): Activate to steal 20% of an Enemy Hero's maximum Mana, and regain Mana for that same amount.
Cooldown: 45 seconds.
Cornucopia: You can hold 2 charges of Conjure Refreshment.
Mirror Barrier: When casting Prismatic Barrier on an Ally, gain an untalented version on yourself for free. If this Barrier does not proc, return the Mana cost of the first.
Level 20
Barrier of Dalaran: Mass Teleport's target structure or Hero now gains a 2000 (+4% per level) point shield for 10 seconds.
Resonance: Supernova's knock-up is followed by a 0.75 second stun, and it deals 5% more damage for every Enemy Hero hit, up to 25%.
Dalaran Besieged (Active): Target an Allied structure to create an aura around it that deals 60 (+4% per level) damage per second to enemies that come within 6 range of it.
(Slightly more than standard Ranged Hero). Deals 50% damage to Enemy Heroes. Lasts until cancelled or until the structure is destroyed, but drains 5 Mana per second from Antonidas. Cooldown begins after effect ends.
Cooldown: 90 seconds
Antonidas' Silver Coin (Active): Use to empower a single Allied Healing Fountain, making its Regeneration effects instant the next time each Allied Hero uses it.
Cooldown: 120 seconds.
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