Antonidas by tuntakon

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Antonidas

By: tuntakon
Last Updated: Dec 8, 2017
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Antonidas

The Archmage

Antonidas The Archmage. Who master in thrice mage faction. The Fire, Frost and Arcane. The former leader of The Kirin Tor of Dalaran. Use his last will to protect Dalaran from The Scourge. Now in the nexus, The Archmage has comeback to bring all his enemy down with his own hand.

SUMMARY
All his basic ability has no cooldown but want you to 'Channel' to use it in full potential. it's mean you have to know when to use what.

His [Q] ability, the FIREBALL is the main weapon using to destroy your enemy. A hard to use skill shot that can be fatal with only 1 successful shot.

While [W] is a soft CC that use to assist your teammate and make it harder for your enemy to attack your fragile mage. FROZEN TOUCH may work slowly, but it long cast time can be deadly trap that luring your opponent in to your hand.

Your mana might be crucial after continually use of the first two ability. so it's time for [E] to replenish all your used up mana by EVOCATION.

The channeling may look troublesome but his trait made it easier by make you movable while channeling if you're using mount. Yes, you're read it right. His trait CAVALRY make him a movable channeling while mounting.

In case you're too lonely to act alone. The [R1] is a PORTAL that can bring your teammate to you instantly. (of course, after you channeling it) helping each other is always good. especially when you help each other beating someone else.

[Z] is not enough for you? [R2] THE CELESTIAL STEED will give you a more reliable one. FASTER! STRONGER! not bigger cuz we all know it doesn't help much...

STATISTICS (LVL1)
HEALTH : 1598
REGEN : 3.33
MANA : 500
REGEN : 3
ATK PER SEC : 1.11
RANGED : 5.50
DAMAGE : 64
DPS : 71.04
(well. some of you may realize that i just completely copy malfurion status..... it's easier to understand how this one is too...)


ROLE
IN DEVELOPMENT

PRO
IN DEVELOPMENT

CON
IN DEVELOPMENT

Combat Trait

1
Cavalry
Move slowly than other heroes by 40% while unmount. (But have the same speed as other heroes mount while mounting)
Gain 10% shield from your MHP and can't be dismount by any mean til you out of shield. (Shield that relate by this ability will deplete if you dismount by yourself)
Can move while channeling but will cancel that channeling if dismount.

Primary Abilities

1
Fireball
Target the location and channel for 8 second to shot a fireball that deal X dmg to the first enemy hit and explode to deal another X dmg in the small radius.
You still shoot a fireball to target location if this skill canceled while chaneling but dmg will be weaken dramatically and doesn't explode.

0 second cooldown/ 90 mana cost/ has the same speed and 2xtravel range as Hanzo's Storm Bolt/ Exploding range the same as half as Jaina's Blizzard/
2
Frozen Touch
Target the enemy hero and channel to deal X dps and slow by 10%.
The slow will get stronger for each second (10%,20%,30%,...,100%) and when it reach 100% will turn into stun instead.
Can channel up to 10 second.
The debuff still remain after you cancel the chaneling for 2 second.
Cancel the channeling if the target is too far away from you.

0 second cooldown/ 40 mana cost/ has the same cast range as Guldan's Drainlife
3
Evocation
Channel to restore target MP by 2% from MMP per second.
Can channel up to 15 second.
When the channeling is complete, the target will get another 15% MP.
Have a very short cast range.
Cancel the channeling if the target is too far away from you.

0 second cooldown/ 0 mana cost/ has the same cast range as half as ranged minion attack range.

Heroic Abilities

1
Portal
Channel for 8 second to build a portal at the target place.
Allies that use it will instantly teleport to you.
The portal remain till anyone use it or 8 second after channel complete.

60 second cooldown/ 120 mana cost/ all map cast range/
2
The Celestial Steed
Channel for 12 second to call the ultra special unique legendary mount.
It have the same ability as your basic mount.
But move faster by 20%, have more shield by 30% of your MHP and 25% armor until you dismount.

120 second cooldown/ 100 mana cost/

TALENT LEVEL 1

[Q] Fire Starter : Hit the hero with the complete Fireball after hit that same hero with the complete Fireball in 12 second will deal addition dmg by 10% of the previously one.

[Q] Trickster : Quest <Hit all enemy heroes with the complete Fireball when you enemy doesn't see you while channeling.>
Reward < Fireball channel faster while enemy doesn't see you>

[Q] Phoenix's Flame : Quest <Have HP and MP more than 75% up to 10 minute>
Reward < Fireball have more dmg up to 30% by your HP/MP percentage.>


.

TALENT LEVEL 4

[Q] Critical Mass : The explosion will be larger and deal much more dmg.

[W] Spellborne : Addition slow by 2% per second and can channel up to 12 second.

[E] Mana Shield : Your target gain shield for 5% of your MMP while channeling.


.

TALENT LEVEL 7

[D] For Dalaran : Gain additional shield for 20% from your MHP when you mount.

[D] This Had Better Be Worth It : Gain additional shield for 2% from your MHP for each second while you mounting up to 100%.

[D] Steed Fast, Steadfast : Use less time to mount by 50% and mount move faster by 15%


.

TALENT LEVEL 10

[R1] Portal : Channel for 8 second to build a portal at the target place. allies that use it will instantly teleport to you. the portal remain till anyone use it or 8 second after channel complete.

[R2] The Celestial Steed : Channel for 12 second to call the ultra special unique legendary mount. It have the same ability as your basic mount. but move faster by 20%, have more shield by 30% of your MHP and 25% armor until you dismount.


.

TALENT LEVEL 13

[W] Bone Chill : Addition slow by 3% per second and debuff last 3 second instead of 2 second.

[W] Brain Freeze : Lower the slow rate by 4% per second but will silence while the slow reach 40%

[E] Presence of Mind : Dramatically increase cast range.


.

TALENT LEVEL 16

[Q] Enhanced Pyrotechnics : Can channel one another ability or attack while channeling Fireball. Incomplete Fireball can explode.

[W] Finger of Frost : Can channel one another ability or attack while channeling Frozen Touch. Addition slow by 1% per second and amplifies dps by 10% for each 10% slow.

[E] Arcane Familiar : Can channel one another ability or attack while channeling Evocation. Conjure a familiar to Evocation target for each second to amplify his dmg from ability and attack by 2% for each familiar.


.

TALENT LEVEL 20

[R1] Open the Waygate : Use it while taking cooldown will channel to reduce this ability cooldown by 3 second per second.

[R2] Apocalypse : When The Celestial Steed is activate. Create your illusion by 3 that move on there own and will use a fake ability and fake attack at the same time as you do. (Only have buff, debuff and ability animation but doesn't have any real effect and dmg). It'll vanish once dismount or vanish all when you dismount.

[Q] Aha! : After you complete channel your ability. Your next Fireball use 4 less second to channel.

[D] The Archmage : Can channel one another ability or attack while channeling.


.

NOTE

IN DEVELOPMENT

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