I love the idea of Anub'arak, but in execution he seems flawed. I think the basis of his seemingly shallow design are dated talents. My goal with these talent changes is to bring more variety to his build paths, and create a Hero that is viable in a number of situations.
Combat Trait
1
Scarab Host
Spawn beetles at your location whenever you use an ability. Beetles attack enemies for 20 damage and last 8 seconds or until killed.
Primary Abilities
1
Impale
Shoot a line of spikes that damages and stuns enemies
The change to Epicenter was unnecessary, it makes it like a small version of Thrall's earthquake, which would be too powerful. Epicenter was already one of anub'arak's best talents. I like all the other changes though, integrating the beetles more into other builds is pretty cool
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