Anub'arak is one of the oldest characters, and while his kit is strong, it lacks depth and variability.
The idea behind this rework is to make the Traitor King more interesting by changing his abilities and talents.
Stats
Health decreased from 2150 to 2112
Health Regen decreased from 4.48 to 4.4
Attack Damage decreased from 81 to 80
Combat Trait
1
Scarab Host (Reworked Trait)
Cooldown: 8 seconds
Basic Attaсks and Abilities summon a Beetle with 320 Health that lasts for 8 seconds and attacks nearby enemies for 24 damage.
Basic Attacks reduce the cooldown of Scarab Host by 1 second.
2
Spiked Carapace (New D)
Cooldown: 10 seconds
Deal 60 damage to nearby enemies, doubled against Heroes, and gain a Shield that grants 40 Spell Armor and absorbs 400 damage over 4 seconds.
Radius: 4
Cooldown starts once Spiked Carapace breaks or expires.
Primary Abilities
1
Impale (Q)
Mana reduced from 65 to 60
2
Locust Swarm (New W)
Mana: 40 Cooldown: 12
Release locusts at 4 nearest enemies, prioritizing Heroes, each dealing 80 damage and returning to heal you for 40.
Radius: 6
Missile Speed: 18
Locusts return after hitting the enemy.
Enemies can only be hit by one locust per cast.
3
Burrow Charge (E)
Mana increased from 65 to 80
Damage increased from 91 to 100
Heroic Abilities
1
Crypt Sting (New R1)
Mana: 80 Cooldown: 16
Deal 160 damage to an enemy and Slow them by 80% decaying over 2 seconds. Passive: Abilities deal an additional 40 damage over 4 seconds.
Range: 3
Beetles are unaffected by the passive effect.
2
Cocoon (R2)
Mana reduced from 70 to 50
Duration decreased from 7 to 5 seconds
Health decreased from 28 to 25
Now deals 300 damage over 5 seconds upon exiting
LEVEL 1
Subterranean Shield (Moved from Level 7)(Reworked)
Hitting an enemy Hero with Burrow Charge grants 300 Shield for 6 seconds.
Nerubian Armor (Reworked) ❢Quest: Gather 20 Regeneration Globes. ❢Reward: Increase the Spell Armor of Spiked Carapace by 20 and its Shield amount by 100.
Beetle, Juiced (Moved from Level 16)(Reworked) ❢Quest: Minion kills grant Beetles 2 bonus Health. Takedowns grant Beetles 20 bonus Health.
LEVEL 4
Underking (Reworked)
Increase the range of Burrow Charge by 20%.
Hitting an enemy Hero with Burrow Charge summons a Beetle.
Shed Exoskeleton (Reworked)
Increase the damage of Spiked Carapace by 25%, but increase its cooldown by 2 seconds.
While Spiked Carapace is on cooldown, gain 15% Movement Speed.
Legion of Beetles (Moved from Level 1)(Reworked) Beetles gain 20 Spell Armor.
Every 4th activation of Scarab Host summons an additional Beetle.
LEVEL 7
Debilitation (Moved from Level 16)(Reworked)
Enemies hit by Impale or Burrow Charge deal 30% less damage for 3 seconds after the Stun expires.
Leeching Locusts (New)
Locusts move 25% faster and restore 50% more Health if they hit a Hero.
Leeching Scarabs (Reworked) Beetles heal you for 75% of the damage dealt.
LEVEL 13
Chitinous Plating (Moved from Level 7)(Reworked)
Increase the duration of Spiked Carapace by 1 second.
If Spiked Carapace breaks, reduce its cooldown by 3 seconds.
Burning Beetles
Unchanged.
Acid Drenched Mandibles (Reworked)
Basic Attacks deal an additional 50% damage over 4 seconds.
This bonus is increased to 100% against Slowed, Rooted, or Stunned enemies.
LEVEL 16
Bed of Barbs (Moved from Level 4)
Duration increased from 3.5 to 4 seconds.
Hive Master (Moved from Level 20)(Reworked)
Increase the radius of Locust Swarm by 25%.
Locust Swarm sends locusts to 4 more enemies.
Urticating Spines (Moved from Level 13)(Reworked)
Increase the radius of Spiked Carapace by 50%.
Enemies hit by Spiked Carapace are Slowed by 40% decaying over 4 seconds.
LEVEL 20
Venom of Nerub (New)
Crypt Sting's Slow no longer decays. Passive: Increase the additional damage by 100%.
Cryptweave (Reworked)
Cocoon lasts 3 seconds longer and Slows nearby enemies by 10% every second, up to 40%.
Radius: 6
Epicenter
Moved from Level 16.
The Traitor King (Reworked)
Spiked Carapace now grants Armor and heals you for its Shield amount.
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