Anytime you use an Ability create a Pool of Water on your tile. At the end of your turn, any allies standing on a Pool of Water are healed for 1 HP, or 2 HP if they have any HOT stacks.
Anytime you gain a HOT stack, you gain 1 additional stack.
2
Ride the Wave
The first 2Pools of Water you Move over don't cost Movement.
Primary Abilities
1
Water Bolt
Projectile
Deal 4 Magical Damage and create a Pool of Water on the targets tile.
Empower (7+):
Fire a second Water Bolt in a different direction.
Secondary Abilities
1
Flood
Blast (2x2 radius) 1 MP
Deal 1 Magical damage and create a Pool of Water on each tile. Deals an additional 2 damage if the targets tile already has a Pool of Water on it.
Empower (9+):
Template becomes an Explosion (3x3 radius)
2
Crashing Wave
Unstoppable projectile 3 MP
Fire a wave that hits all targets in a line dealing 8 Magical damage and creating a Pool of Water on each tile it passes over. All targets hit are pushed back 1 tile.
Empower (10+):
Deals an additional 5 damage to each target hit and knocks them back 1 additional tile.
3
Geyser
Any 4 MP
Erupt all Pools of Water removing them and dealing 12 Elemental damage to enemies or heal allies for 6 HP if they are standing on a tile with an erupting Pool of Water.
Empower (12+):
Your Pools of Water are not removed this time.
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