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CALCULATION AND MECHANICS
Arcane Blade Cost ratios
Reserve is 20% of your total mana (10). 10% of the your total mana is returned (50). 10% total mana cost (50).
Mana shield and Arcane blade interactions
destroying Blade charges will immediately add to the current and max mana shield's HP
like wise summoning charges will draw from the current and max shield's HP.
If you overdraw the shield into negative health, your shield's regen will be consumed by the deficit. Mana shield Duration cannot end until the deficit is gone.
You would overdraw by summoning a blade charge while you don't have 100 mana worth of shields on your mana shield.
Mana shield scaling & reserve calculations
the shield percent is exponentially scaled as a regular stat would be; 150% at lv 10 is 223%
Not 150 + (4x10) which would be simply adding the %
100 max mana at lv 1 = 150 shield
40% shield strength variable
500 x 1.50 = 750 shield
500 - 40% = 300 x 1.5 = 450 shield
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DESIGN DIRECTION
Lazurus's Base kit is very good in hero to hero poke; With the Option to Focus Mana regen, with a cost efficient (A) ability, and Mana shield Regen properties
"Cursed Hold" is designed counter balance his kit. As a High tempo Team fight ability with a skill based proc, its useless in the downtime.
Cursed Hold (E)
Mana cost and cooldown isn't typical of a standard ability. Part of the power is meant to be a mana dump, hence the oddly low cooldown and high mana cost ratio.
But a lot of the power's value is tied into the mana shield. Making it periodically more powerful on the added condition of a longer cooldown power... offseting the low cooldown and bringing full mana value.
Blade Storm (Q)
While it is good clear, not properly timing the clear or being patient to sync with "Cursed Hold" spell power bonus, severely hurts his scrappyness.
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