Archbishop Lazarus by Vic1ouS

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Archbishop Lazarus

By: Vic1ouS
Last Updated: Oct 19, 2016
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Archbishop Lazarus

Demonic priest of Zakarum

Archbishop Lazarus is one of the main villains in Diablo universe and perhaps directly most impactful/responsible to the fall of Tristram

As an elite Zakarum priests he served Leoric as elite advisor, but was also lured into unleashing the Soulstone curse onto Diablo's potentially most iconic town. This action also cursed Leoric and ultimately drove into madness. As a priest hero/villain = in the quest that lead defeating him he was assisted by his succubus servants (Red Vex and Blackjade) onto unleashing the curse and ensuring the evildoing endeavor

Lazarus is a support/specialist type of hybrid mage/hero

His trait resolves around the Mage archetype of class which empowers his (and other potential mage-like allies) ability-damaging/life-return capabilities for quite a bit (but at mobility and potentially vulnerability cost of his own)

Enjoy the first potential Villain Support in the Nexus by reading below

Combat Trait

1
Trait = Zakarum Priest
Non-heroic abilities of Lazarus have higher CD than usual and can cost a hefty amount of mana

In order to deal with the situation Lazarus has potential to gain an excess of mana pool (up to 50%). Additionally he can cast "Pendant of Zakarum" for some additional power
2
D = Pendant of Zakarum
Cast a "Pendant of Zakarum" curse/buff on any hero (opponent or ally) which will cause target's attacks to feed mana back to Lazarus and reduce his basic abilities' CDs

==========================================================================
[CD = 7, Pendant Lasts up to 2.25 seconds. CD red. = 0.6 per hit, mana returned back to Lazarus = 9 per hit.
These bonuses are doubled if target with the "Pendant of Zakarum" is an opponent hero and Pendant bonus is capped to 10 stacks]

Primary Abilities

1
Q = Bargain of Fire
Lighten up a target (friend of foe) dealing % moderate initial damage to it but while this effect lasts it gets healed by 75% of your Fireballs and 25% of the ability damage the targetted hero does (again - either friend or foe)

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[CD = 14, Mana cost = 50, Initial Damage = 25% of current HP and it's not lethal but never less than 10% MAX HP of target chosen, 2 second effect of healing duration]
2
W = Fireball
After a wind-up of 0.5 seconds launch a fireball in a certain direction "damaging" the first target hit and exploding onto nearby targets dealing a 45% AoE. Damage of the fireball is directly related to current manapool of Lazarus but hitting extra targets returns some of the mana spent back (has 2 charges)

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[CD = 6, Manacost = 75, Damage = 30% of current manapool, mana returned back = 6 per non-heroic and 18 per hero]
3
E = Flash
Illuminate any target with a glow of Lightning energy dealing damage to nearby targets (both friend and foe) for 1.75 seconds and knocking them back after expiration.

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[CD = 6, manacost = 65, Damage = 31 + 4% per level per tick (tick = 0.25s), Knockback damage = 140 + 4% per level]

Heroic Abilities

1
Cursed circle
Channel a growing circle on the ground which does a 25% MS/AS slow debuff of all opponent heroes standing over it. If opponent heroes die within the circle for the duration your channeling = spirits get summoned from their dead bodies further attacking the fallen heroes' allies.

The spirits summoned in this way are weaker with 50% HP and damage but their movement is increased by 20% and take effects of healing

[CD = 70, manacost = initial 60 and 15 per additional second of casting, casting range = 6.5, starting AoE = 2.5, growing up to radius of 6 for 0.25 per tick, can last as long as you have mana to do so, Spirit duration = up to 15 seconds or until dead]
2
Pillar of blood
Tie an ally or opponent hero onto a sacrificial pillar rendering it stasised/invulnerable but open for AA attacks that don't deal damage to it. The "sacrificed" hero grant 85% lifesteal to allies and half of that to opponents (so take care of that)

===========================================================================
[CD = 100, Manacost = 125, Duration = up to 4.5 seconds but can cancel at as early as 2.75]

Talents

Tier 1:

[Active, D] Xephirian amulet : Grant 15% of ability damage done back as HP to it's weilder and to Lazarus as Mana
[Active, D] Ancestor's Grace : Grant 20% ability damage reduction to Lazarus and the Pendant weilder
[Active, D] Serpent's amulet : Grant 20% attack speed and, but reduce 40% of ability power on the wielder

Tier 2:

[Active, Q, Quest] Bargain for Life : Hero takedowns increase max initial damage of Bargain of fire for 0.5% current HP up to max of 5% increase. When completed add additional 5% max HP bonus to minimal damage done. This bonus applies only on opponents but Death causes loss of 4 stacks
[Active, Q] Bargain for Mana : Reduce max damage of bargain of fire down to 20% but gain 30% of Damage done as Mana
[Active, W] Flash of void : Flash returns 2 mana per tick and 15 per target knocked back to Lazarus

Tier 3:

[Active, D] Greater amulet : Increase CD per hit reduction up to 0.9 and increase Lazarus's Max mana pool by additional 25%
[Active, W] Dermal-Flashed : Casting Flash on yourself heals you for 25% of the damage it does
[Active, E] Firelauncher : Increase max travel range and speed of Fireballs but casting them moves you slightly in the opposite direction

Tier 5:

[Active, E] Fireblast : Increase AoE and AoE % damage of Fireballs by 20%
[Active, E] Fireblaze : Successfully landed fireballs leave a DoT AoE on the ground burning over 2.5 seconds for 10% of the damage of primary target per tick (tick = 0.5 sec)
[Active] Ethereal form : Enter in an Ethereal form rendering you immune to physical attacks and taking bonus heals, but rendering you vulnerable to ability damage of opponents. Vulnerability/Heal-bonus = 25%, CD = 50 seconds

Tier 6 :

[Active, Q] Unlimited bargain : Bargain of fire has 4 sec. reduced CD and can now be casted globally but target returns 50% of lost HP due to the initial damage back after effect ends
[Active, W] Overwhelming flash : Increase damage of knockback effect by 125%
[Active, E] Close encountered : Fireballs deal additional 20% damage to targets hit in lesser range, killing a hero with Fireball from up close gives an additional Fireball charge

Tier 7 :

[R1] : Circle of Zakrum : Cursed ground can now be casted Globally (has a wind-up of 1.25 seconds when cast outside of initial range) and last forever if they end up spawning a hero's spirit
[R2] : Blood fountain : Allies can also just tap the hero on the pillar of Blood to gain HP as if they tapped the fountain. Additionally if hero that was the fountain of blood dies in the next 5 seconds CD gets reduced by 75 seconds
[Active] : Demonic Assistance : Call for an aid from your succubus assistants Red Vex and Blackjade. Red Vex is a melee having lifesteal attacks and Blackjade is Ranged and it's attacks return Mana to Lazarus. You can also put your Pendant onto Red Vex for her attacks to heal you as well for half of the amount she heals herself. [CD = 100 sec, duration = while they die or max up to 18 seconds]
[Active] : Displacement discharge : Activate to additionally knockback and stun for 1 seconds opponents currently affected by Flash
[CD = 40 seconds]

Changes log

Changed R1 ability (Ritual of Sacrifice) to something that's not a similar single target effect in similarity but more of a teamfight potentail AoE (Cursed circle). This one feels quite a bit different and has more teamfight potential as opposed to 1 target removal from fight but is channelable and can backfire when done badly

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