Archimonde by Who_You_Expect

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Archimonde

By: Who_You_Expect
Last Updated: Feb 21, 2017
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Archimonde

Eredar Lord

"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."

Welcome to my newly revamped Archimonde Concept! Previously a ridiculously high-cooldown Ranged Assassin that could quite literally permanently halt objective channeling if he was alive(also made about half a year ago, I've learned things.), he's now a Ranged Assassin with large AoE damage potential and ridiculous Heroic Abilites, but suffers from longer than average cooldowns.

Rough Level 1 Stats
Health - ~1850
Basic Attack Damage - ~140
Basic Attack Speed - ~.75

Combat Trait

1
[D] - Soul Charges
Passive; Snowball Trait to... THE EXTREEME!
Whenever an enemy hero dies, Archimonde gains a Soul Charge based on their Role(Assassin/Support/Specialist/Warrior). These each apply a specific debuff when used, in a large radius around Archimonde. You can store up to ~3 soul charges.

Active; Get Rekt
Archimonde releases the oldest Soul Charge, applying a large AoE debuff to enemies:
Assassin - ~20% reduced damage for ~4 seconds
Support - ~25% less healing recieved for ~4 seconds
Specialist - ~10% more damage taken for ~4 seconds
Warrior - ~30% slow for ~4 seconds

Primary Abilities

1
[Q] - Wrought Chaos
Active; Don't Group or Suffer
Mark target enemy hero. Within ~3 seconds, you may mark any other enemy within range with 'Focused Chaos', and when Wrought Chaos expires, series of 3 explosions over 1 seconds will detonate(Under the 'Wrought Chaos' mark, directly inbetween, under the 'Focused Chaos' mark), dealing ~300 damage to all enemies hit by an explosion. Enemies hit by multiple explosions from one cast take 50% reduced damage after the first. Costs ~50 mana and has a ~12 second cooldown.
2
[W] - Shackled Torment
Active; Run Away Now
Archimonde tears target enemy hero's soul out of their body, dealing an initial burst of ~140 damage, and causes them to take ~30 damage per second for up to ~5 seconds or until they move (Base Ranged Hero AA Range) units away from it. This damage over time cannot interrupt channels that are broken by damage. When either requirement is met, the soul explodes, dealing ~140 damage to all enemies within (Half of Previous Range) units. If they detonated the soul by running outside of the range of the soul, they take the ~140 damage from the soul detonating no matter what. Costs ~50 mana and has a ~12 second cooldown.
3
[E] - Mark of the Legion
Active; Group or Suffer
Mark target enemy hero. After ~5 seconds, the mark will detonate, dealing ~600 damage, split evenly among all nearby enemy heroes. Costs ~60 mana and has a ~14 second cooldown.

Heroic Abilities

1
[R] - Finger of Death
Active; DAAAAMAAAAGE
Attempt to turn target enemy hero inside-out, dealing ~1000 damage instantly to them, their children, and their grandchildren. Costs ~140 mana and has a ~100 second cooldown.


Can be cast on enemy minions for the full mana cost and a 5 second cooldown, which causes Archimonde to laugh. You monster.
2
[R] - Rain of Chaos
Active; Rain of Destruction but actually useful
Rain infernal meteors down at target area over ~4 seconds. Meteor Impacts deal ~150 damage to enemies on contact, and stunning them for ~1 second. Calls down ~12 meteors over the duration. Every meteor gives a 0.75 second warning before they land. This also summons an Infernal every 3rd meteor, which attack nearby enemy heroes automatically, and die after ~15 seconds. Costs ~140 mana and has a ~100 second cooldown.
3
[R] - Dark Portal
Active; Was a basic ability before
Summon forth a large squad of Demons from the Nether, consisting of 3 Felguards, 2 Felhounds, a Doom Guard, and an Eredar Warlock(Stats Below). These can be controlled after being summoned by pressing the [R] key, and last for up to ~20 seconds. Costs ~120 mana, and has a ~100 second cooldown, starting after the Demons all die/expire.
4
[R] - Doomfire
Active; Was also a basic ability(balance!). much more powerful here, though
Spawn a patch of Doomfire at target location, which deals ~75 damage per second to enemies standing inside of it. After ~3 seconds, a second patch will spawn adjacent to the first, spreading towards the nearest enemy. The spreading continues for an additional ~12 seconds. 10 seconds after a patch spawns, it vanishes, and all patches vanish instantly if Archimonde dies. Costs ~100 mana and has a ~100 second cooldown, starting while Doomfire is active.
5
[R] - Tremble Mortals, and Despair
Active; Level 20 Form of 'Rain of Chaos'/'Dark Portal'; 100% balanced don't dispute it
See Talents for how the merge works

Demon Stats

Felguard
Health - ~350
Basic Attack Damage - ~40
Attack Speed - ~1


Felhound
Health - ~225
Basic Attack Damage - ~35
Attack Speed - ~1.6

Can silence an enemy hero every ~8 seconds for ~1 second.

Talents

Level 1|Tier 1

Level 4|Tier 2

Level 7|Tier 3

Level 13|Tier 5

Level 16|Tier 6

Level 20|Tier 7(Storm Talents)
Hand of Death - Casting Finger of Death on an enemy hero will fire smaller beams at all nearby enemies, dealing ~25% damage to them.
Doom Has Come To This World - (Upgrade for 'Rain of Chaos' and 'Dark Portal') Merges previously specified heroics, casting Dark Portal 1 second after you begin channeling Rain of Chaos, and allowing you to hit [R] during the channel to control the newly summoned demons as well. In addition, minions summoned from both heroics now last until killed, and the cooldown starts immediately after Rain of Chaos finishes, but the cooldown is additionally 50 seconds longer.
Watch the World Burn - Casting Doomfire will now additionally spawn a patch under Archimonde's feet that lasts for the same duration as the other, spreading just like the normal patch.
Stealing a Soulstone - Soul Charge may now stack indefinitely. Additionally, gain an active ability that allows you to expend one of each Soul Charge type immediately. This active ability has a ~20 second cooldown, and your trait gains 4 charges that recharge together on a ~20 second cooldown. Additionally, instantly gain a charge on Soul Charge every time you participate in a hero takedown.

Skin Concepts

Currently Devoid of Ideas

Possible Quotes

Spawning In Initially - 'Tremble Mortals, and despair. Doom has come to this world.'

Changelog

12/4/2016
Reworked basic ability kit and heroics were modified. Sort've Redone?

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1
[-]
Tenkz (2) | May 21, 2016 9:44am
doomfire sounds like it'd make capturing altars or tributes a bit difficult... maybe to an extreme extent
1
[-]
Who_You_Expect (2) | May 21, 2016 2:04pm
The general idea behind the kit stands, although perhaps I should offer an alternative [Q] slot... Not that I want to, but, worst comes to worst type of situation. All numbers, however, stand there as placeholders that represent the general idea of what I want the ability to do. Thanks for the feedback, and I'll take it into consideration. (^_^)
(Edit; Concept redone, point was taken, and adjustments made. (^_^) )
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