Archimonde by rgg138

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Archimonde

By: rgg138
Last Updated: Jul 29, 2017
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Archimonde

The Defiler


Meele Assassin that does not use mana

Combat Trait

1
SOUL HARVEST (D)
-Each time Archimonde is nearby a Hero takedown, or kills 70 minions, he gains a Soul Charge. Can store up to 3 charges.
-Consume one soul, granting Archimonde 15 armor, 15% spell power and making abilities cost NO health for 5s.

10s cd

Primary Abilities

1
Finger of Death (Q)
cooldown: 6s
cost:
5% maximum health

Deals 240 (+4%) damage to the first enemy Hero hit.
Damage is increased by 0.5% for each 1% of the target`s current health. The target is slowed for 3s by 1% for each 1% of the target`s missing health
2
Havoc (W)
cooldown: 1s
cost:
1% maximum health every second

Enable or disable:
Mark an enemy Hero. Damage another enemy using Finger of Death and Basic Attacks strike the Havoc victim, dealing 50% of the damage.


Cancelled using Alt + W
3
Wrought Chaos (E)
cooldown: 15s
cost:
5% maximum health

Mark 2 enemies (minions or Heroes). 2s after marking the first target, a laser raise from him to the second target, dealing 215 (+4%) to enemies between them.
If one of the enemies between the targets is marked with Havoc, he receives a bonus of 215 (+4%) damage


Archimonde have to mark the second target fast, or he gonna lose the ability. It has a big range.

Heroic Abilities

1
Desecrate (r1)
cooldown: 50s

Archimonde desecrates the targeted area, summoning a spire of corruption dealing 115 (+4%) damage and knocking back all enemies in the area. The spire deals 300 (+4%) damage a sec to all nearby enemies.
The Spire has 2000 (+4%) hp and last 18s
2
MARK OF THE LEGION (r2)
cooldown: 60s

Mark target enemy hero. After 2.5 seconds, the mark will detonate, dealing 600 (+4%) damage, split evenly among all nearby enemy heroes

Statistics

Health: 2160 (+4%)
HP regen: 4,50 (+4%)

Attack Damage: 175 (+4%)
Attack Speed: 0.8

talents

lvl 1


1. Q- Quest: Hit 10 enemies below 50% health. Reward: Increase damage dealt by Finger of Death by 80.
Quest: Hit 10 enemies above 50% health.
Quest: Complete both quests. Reward: Increase width by 35%

2. Q- Increase range by 25% and reduces its CD from 6s to 5,5s

3. E- Quest: For each enemy Hero hit between the targets, increase its damage by 7, up to 105. Reward: Increase damage dealt to the enemy marked by Havoc by 105




lvl 4


1. W- Quest: kill 5 Heroes. Reward: Decrease Havoc cost to 0.5% maximum health a second

2. W- Enemy affected by Havoc is slowed by 20%

3. E- Enemies hit by Wrought Chaos is rooted by 1.25s




lvl 7


1. D- Increase the number of charges by 2. Also you can activate the ability even without charges. This effect has a 80s CD

2. W- 5% of damage the enemy Hero affected by Havoc receive (even from others sources) will returned as health to Archimonde

3. E- No longer cost Health. Also, heal Archimonde by 25% of damage total dealt




lvl 13


1. D- Increased Armor granted from 15 to 25. Increased duration by 1s

2. Q- Cost 10% of health, but deals a bonus of 10% of the enemy`s maximum health

3. W- While its activated, increase archimonde`s movement and attack speed by 20%




lvl 16


1. Q- Increase slow to 1.25% for each 1% hp missing. Also, the enemy hit lost 10 armor for the slow duration

2. Q- Increased damage to 0.75% for each 1% current health

3. W- Now cost 1.5% health a second, but increase damage from 50% to 75%




lvl 20


1. R1- Enemies hit are stunned for 2s and, then, slowed by 25% for 5s

2. R2- For each enemy Hero hit (including the target), decrease CD by 12s. (Basically decrease CD permanently by 12s)

3. D- Grants Archimonde 1 charge of Soul Charge every 60s, even if he didn`t kill an enemy Hero

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