Cost: 45 mana
Cooldown: 35 seconds
Summon between 2 - 4 random demons, they deal 20(+4 per level)damage per basic attack. They last for 10 seconds.
Demons:
Fel Guard: 180(+18 per level) health, melee, 50% cleave damage to nearby enemies.
Fel Hound: 150(+15 per level) health, melee, casts Mana burn for 18(+4 per level) mana and damage
Doom Guard: 200(+20 per level) health, melee, casts stomp dealing 15(+3 per level) damage and stunning all enemies hit for 0.5 seconds
Voidwalker: 160(+16 per level) health, melee, casts frost armor giving a 5% damage reduction buff to allies.
Maiden of Pain: 120(+12 per level) health, ranged, casts life drain that drains 12(+2 per level) life per second.
Eredar Warlock: 140(+14 per level) health, ranged, casting Finger of Pain dealing 40(+5 per level) after a short delay.
The abilities can only be cast once per demon.
The demons will attack the same target as Archimonde, if he is nearby.
And Yes! the "Q" does stack if they two or more flames hit the same target, but i can see the confusion. I've added tooltips to some Abilities that might confuse people further and i hope to get more feedback!
Thank you ^^
First Aid seems out of place (can't imagine Archimonde stopping to apply bandages) and Demonic Armor is again silly as immortal minions aren't fun or cool but annoying. The double duration of fear for one person is fine for 1.5s Fear, but God forbid it at this moment where you could fear someone for 7 seconds because they were the only one caught in it, then have it ready 4 seconds later.
His passive is based on a trigger in WoW, where when a player dies, he got a Soul Charge depending on the class he killed. The reason the ability is random is that most of the effects can be pretty devastating in fights (for a trait at least). I could make it activate in the order the souls were accuired by Archimonde. I will take that into consideration.
Thanks for the Feedback.
The Trait I think is not good either because you can't decide what Soul Burst abilities you'll use basically. Its all about what hero just happens to die nearby. I think that a Trait should be a thing you can have full control over. Plus I simply don't think this whole soul gathering thing fits him. This feels more like what Malthael would do. But that's just me.