Tier 2 Talents (Level 4)
Desecrate (Q) - ! Quest Apply defile to heroes 100 times.
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! Reward After 25 Stacks, increase the size of Doomfire by 20%
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! Reward After 50 Stacks, Defile now stacks up to 5 times.
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! Reward After 100 stacks, Archimonde now passively applies Defile to nearby enemies every second.
Seething Corruption (E) - Finger of Death applies one stack of the Defile DoT to its target.
Legion Commander (Passive) - Nearby non-boss mercenaries and minions deal 20% more damage.
Hammer of Argus (Active) - Increases Archimonde's basic attack damage by 30% for 8 seconds.
(See Secondary Abilities)
Tier 3 Talents (Level 7)
Nether Storm (Q) - Doomfire gains a second charge.
Shadow Blast (W) - Doom Guards basic attacks become ranged.
Wrought Chaos (E) - Finger of Death now bounces for 50% damage to a nearby enemy. Prefers heroes.
Might of the Legion (Active) - Summons a Felguard minion at target location near Archimonde.
(See Secondary Abilities)
Tier 5 Talents (Level 13)
Allure of Flames (Q) - Doomfire now chases after enemy heroes, but it's cooldown is increased by 2 seconds.
Death is Eternal (E) - Finger of Death gains a second charge.
Demonic Feedback (Active) - 50% of damage dealt to Archimonde is instead dealt to the damage dealer for 3 seconds.
(See Secondary Abilities)
Overwhelming Power (Trait) - Minions killed near Archimonde now grant .1 of a Soul Charge.
Tier 6 Talents (Level 16)
Fel Corruption (Q) - Heroes afflicted with Defile now spread it to nearby allies.
Hand of Sargeras (E) - Increases the width of Finger of Death by 80%, and damage by 30%, but also increases it's cooldown by 2 seconds.
Black Gate (Active) - Summons two Terrorguards at target location near Archimonde.
(See Secondary Abilities)
Tier 7 Talents (Level 20)
INFERNO! (Heroic R) - Rain of Chaos now spawns 6 Infernals, and their duration is increased by 100%.
Dragging Grip (Heroic R) - Shackled Torment affected area moves towards Archimonde.
Doom (Heroic R) - Curse of Death now deals it's damage over 5 seconds.
Nether Ascension (Passive) - Archimonde's soul returns to the nether upon death. Reducing his death timer to 3 seconds.
-- Simple enough. Archimonde from the Mount Hyjal Instance
Master Skin Archimonde
-- Archimonde's new model from Hellfire citadel. Also, I would add his WC3 cape.
Fel Reaver Archimonde
-- This would be a basic framework to inspire design. He would be wearing a lot of the pieces of the armor, but not the whole thing, and not an exact copy of the design.
When facing a master Archimonde player, the way to beat them is to try and bait them as hard as you can. Make them waste their mana and souls. Deny his offensive capabilities at high risk to yourself.
I gave him for Heroics because it just wouldn't feel right for Archimonde, Supreme Commander of the Burning Legion, to have a mere pittance of abilities to choose from. He's ******* Archimonde. He's about defiling worlds with his fire and summoning hoards of demons to give you hell. I wanted to fulfill his lore fantasy more than anything, and then attempt to balance a Hero around that.
I imagine his model would be significantly sized, yes.
Zagara: Hunter Killer - 471 HP, 161 DPS, 8 Duration, 14 CD
Archimonde: Doom Guard - 700 HP, 200 DPS, 12,5 Duration, 15 CD
So i feel like the Doom Guard should look a bit more like this
Archimonde: Doom Guard - 582 HP, 138 DPS, 10 Duration, 15 CD
I feel like this is much better because it has more HP than Hunter because it's meele, but it's damage is lower because of it.
Another thing i would change is the Infernal's damage, as they already have quite large health pools and AoE damage.
Also the Wrathguards damage and HP should be reduced to a more "minor" summon, as they already come although with the Doomguard
Archimonde's AA could see a nice little buff too.
Anyway, looking forward to more changes and replies :)
I like to keep my numbers rounded.