Level 1 Talents
(W+) Increases Doom's duration by 2 seconds. The damage per second remains the same.
(E+) Felhounds drain 40% more mana.
(E+) Felhounds are now ranged.
(Passive) Conjurer's Pursuit
Level 4 Talents
(Q+) Finger of Death now deals 25% of its damage in an area around the target.
(Q+) Finger of Death now instantly kills minions and deals 30% more damage to heroes.
(D+) Archimonde's cooldowns refresh 25% faster when they are casted from more than 10 range away.
(Active) Envenom
Level 7 Talents
(W+) Doom now recasts itself indefinitely, until someone survives its effects. May not affect the same target twice.
(E+) Spawns two additional felhounds.
(E+) Felhounds last 50% longer.
(D+) Spells cast within 5.0 of Archimonde cost no mana.
(Q+) Finger of Death now hits two random enemies, rather than one target.
Level 13 Talents
(Q+) Finger of Death hits an additional enemy for each enemy hit, dealing 25% of its original damage.
(D+) Any hero damaged by Archimonde's spells are revealed for 8 seconds.
(E+) Spawns two additional felhounds.
(E+) Spawns an additional doomguard, which deals 40 + 4% per level damage per second, but cannot be killed, and lasts six seconds.
Level 16 Talents
(Q+) Any unit killed by Finger of Death spawns a felhound.
(Q+) Finger of Death instantly casts Doom on the target for free.
(W+) Doom deals 50% additional damage.
(W+) Every tick of Doom reduces its cooldown by 1 second.
Level 20 Talents
(R1+) Rain of Chaos spawns 4 additional infernals. Any unit struck by a landing infernal is stunned for 0.5 seconds.
(R2+) Apocalypse's wave of fire now returns to Archimonde.
(D+) Archimonde's vision range is increased by 50%.
(Active) The Burning Legion - Instantly spawns four doomguards and two felhounds. Has a cooldown of 60 seconds.
On other side all his abilities are targeted and since they are global, it will leave enemy with zero counter play.
Also it wouldn't require any skill to play him, because he is pretty much click to win. You don't even have to single step.
You can pretty much sit where you start a help your team with infinite mana supply and impossible to being kill.
Regardless, as he currently is, they will be losing soak, similarly to abathur play, unless the archimonde is able to properly use his felhounds.