Tier 1
1. Demonlord's pursuit: gather regen globes to increase mana regen.
2. Regeneration master: gatehr regen globes to increase health regen.
3. Soulburn: Chaos Bolt now also deals damage over time. Applies to structures.
4. Demonic Grip: Grip of the Legion has increased Radius.
Tier 2
1. Envenom
2. Demonic Knowledge: enemies affected by Death Brand also reveal a small area around them.
3. Chaotic Path: increases width of Desecration and Allure of Flames.
4. Allure of Flames slows enemies hit.
Tier 3
1. Demonic Plague: your basic attacks apply a damage-over-time effect on the target. If they die while under the effect of this effect, it also spreads to nearby enemy units. Deals bonus damage to minions and mercenaries.
2. Fel Reach: increases your basic attack range, as well as the cast range of Grip of the Legion.
3. Battle Momentum
4. Crematorium: Reduces the cooldown of Incinerate for each enemy hit.
Tier 4
1. INFERNO!
2. Dark Portal
Tier 5
1. Fel Rage: Increases the periodic damage portion from Allure of Flames. Additionally, the damage aura persists for 2 seconds after reactivating the ability.
2. More Chaos: Chaos Bolt now passes through the target, also affecting another enemy unit. The second enemy unit only takes 66% of the damage.
3. Burn, baby, burn! - Enemies standing in felfire also take damage equal to 4% of their missing health.
4. Mark of the Beast - The damaging effect from Death Brand can now occur once every 3 seconds. Damage increased to 6%.
Tier 6
1. Spell Shield
2. Demonic Reinforcements - summons a Felguard every 3 spellcasts. The Felguard has 25% of Archimonde's health as well as 50% of his basic attack damage. Melee range. Basic attacks cleave for 25% damage.
3. Trap the Innocents - Grip of the Legion now snare enemies for 1 second. After the root duration ends, they are also slowed by 20% for 1 second.
4. Incinerate restores health equal to 35% of the damage dealt.
Tier 7
1. Rain of Chaos - Upgrade to INFERNO!
2. Demonic Grimoire - Upgrade to Dark Portal.
3. Nexus Frenzy
4. Tremble, mortals, and despair - activate to reduce the cooldown of basic abilities, as well as increasing all damage dealt by basic attacks and basic abilities. Each attack costs x% maximum mana, while the cost of basic spells is increased by X%.
Other than that i really like the concept. good job