Arcturus Mengsk by VikingEagle

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Arcturus Mengsk

By: VikingEagle
Last Updated: Jul 5, 2021
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Arcturus Mengsk

Emperor of the Terran Dominion


Health: 1450 (+4%)
Doesn't use Mana
Basic Attack Damage: 105 (+4%)
Basic Attack Speed: 1
Basic Attack Range: 6.5
Difficulty: Hard

A utility support with great pushing power, can provide damage buffs and lifesteal to allies, potentially near global presence, and an amazing lane bully, but very fragile, lacking in quick waveclear, and not able to deal large amounts of damage alone.

Combat Trait

1
Imperial Decree

An Emperor does not ask, he commands. Gain Influence through the use of abilities and talents, at 40 stacks of Influence, gain a charge of Imperial Decree. Imperial Decree has different effects depending on the target:

Allied Heroes: +50 Spell Power and basic ability cooldowns refresh 100% faster for 5 seconds. Can be self-cast.
Allied Towers: +50% damage, attacks now splash for full damage, and will always prioritize enemy heroes for 5 seconds. Applies to both Towers.
Allied Healing Fountains: Restoration effects are increased by 25% and the cooldown is reduced by 30 seconds for the first hero to use the Fountain.
Allied Forts, Keeps, and Core: Spawn 4 Dominion Troopers to protect the fort, when a minion wave passes the fort, they will join it in pushing the lane. Statistically identical to ranged minions and are affected by Mengsk's abilities as if they were, but are considered as summons for other heroes.
Mercenary Camps: Identical to Bribe.
Map Objectives: Mengsk can capture objectives at range, but he still must channel. No refunds if interrupted.

Max of 200 stacks. Cannot gain Influence while dead.

Passive: After not taking damage for 10 seconds, Mengsk gains 1 Influence every 10 seconds. Not active during set-up.

Primary Abilities

1
Emperor's Shadow

Mengsk is never far from his elite Ghost Bodyguards. Upon activating, a Ghost decloaks and immediately fires an EMP Blast at the target area, dealing 600 (+4%) damage to shields and Silencing enemy heroes for 1.5 seconds. The Ghost will persist for 10 seconds, fixating on the nearest enemy hero, attacking them at 6.5 range for 105 (+4%) damage each second and slowing them by 25% for 2 seconds with each attack. Casting Imperial Decree on a Ghost causes them to fire another EMP Blast at the nearest enemy hero and restores them to full health. Ghosts have 450 (+4%) health. Cooldown: 12.

Passive: Whenever an enemy hero deals damage to Mengsk, a Ghost spawns nearby and fixates on them. This effect has 3 charges, with a 3 second delay between activations. Each charge has a 30 second cooldown. Additionally, Mengsk's basic attacks slow enemies by 25% for 2 seconds.

As a cosmetic bonus, Mengsk's basic attacks are not his own, but by a bodyguard at his side that decloaks once the order is given.

2
Jingoism

Slanders an enemy hero as an enemy of the people. Allied minions and mercenaries will fixate on the target and gain +50% attack speed and +20% movement speed, allied heroes who attack the target gain +25% attack speed for 1.5 seconds and heal for 25% of their basic attack damage dealt. Casting Imperial Decree on an enemy affected by Jingoism extends the duration by 5 seconds and doubles the attack speed bonuses. When an enemy affected by Jingoism dies, Mengsk gains 10 Influence and its cooldown is reset. Duration: 5. Cooldown: 15.

3
Propaganda Hologram

Creates a hologram of Mengsk to inspire the unwashed masses. Allied minions and mercenaries deal +50% damage when in range of Holograms. Deploying a Hologram costs Influence, the first one costs 10, increasing by 5 for each active Hologram. Holograms can gather experience. Mengsk's basic abilities, heroic ability, and trait can be used on targets in range of Holograms, regardless of Mengsk's current position. Holograms have 2 health, but can only take 1 damage from attacks. Imperial Decree can be cast on a Hologram to double it's range and grant it a 3 hit shield for 5 seconds. Cooldown: 6. Max of 5 active Holograms.

Passive: Whenever an enemy minion or mercenary dies while in range of Mengsk or one of his Holograms, he gains 1 Influence.

Secondary Abilities

1
Rousing Speech

Initially available. Mengsk launches into a patriotic speech, acting identically to a Propaganda Hologram, with the added benefit of increasing allied heroes damage dealt by 25% and healing received by 40%. While there are at least 7 minions and mercenaries OR at least 2 other allied heroes in range of Mengsk while he is speaking, he gains 1 Influence per second. If there are 4 or more allied heroes in range of Mengsk while he is speaking, he gains 3 Influence per second instead. Mengsk can cast abilities freely while speaking and Propaganda Hologram's cast range is increased by 300% (Enough to just barely reach the top and bottom lane from mid). Rousing Speech can be channeled for upto 120 seconds, each second spent speaking increases its cooldown by 0.75 seconds. If Rousing Speech lasts its full duration, Mengsk gains 40 Influence. Taking damage or moving will cancel Rousing Speech. Cannot be used during set-up. Cooldown: 30.

2
Imperial Witness

Level 13 talent. Summon an Imperial Witness that travels down the nearest lane, granting all of Propaganda Holograms bonuses to nearby minions and mercenaries. Imperial Witnesses cannot attack and will stay out of tower range. Imperial Witnesses have 1500 (+4%) health. Imperial Decree can be cast on an Imperial Witness to double it's range and grant it a 1000 (+4%) shield for 5 seconds. Summoning an Imperial Witness costs 40 Influence. Cooldown: 45.

Passive: Propaganda Holograms increase the movement speed of minions and mercenaries by 20%.

3
Jingoist Joy

Level 13 talent. Activate to apply Jingoism to all enemy heroes in range of Mengsk and his Holograms. Costs 40 Influence. Cooldown: 45.

Passive: Whenever an enemy hero dies while under the effects of Jingoism, allied heroes in range gain +50% attack speed and +20% movement speed for 3 seconds.

4
Merchant of Death

Level 16 Talent. In a large target area, increase the basic attack damage of all allied minions and heroes by 50% and their basic attacks splash in a small area for 100% damage. Lasts for 6 seconds on heroes and permanently on minions. Costs 120 Influence. Cooldown: 80.

5
Toxic Tyrant

Level 20 Talent. Bombards a massive area, raining down explosive shells for 7 seconds after a 7 second delay, dealing 170 (+4%) per shell in a small area and leaving behind toxic fallout for 10 seconds that deals 75 (+4%) damage per second to non-structure units that stand in it. Fallout deals 200% increased damage to minions and mercenaries and inflicts them with Fear. Contaminated Strike costs 200 Influence. Cooldown: 120. Global range.

Heroic Abilities

1
Trump Card

Vector Targeting. Send an SCV holding a Psy-emitter traveling in a target direction with zerg spawning behind and chasing after the emitter. The first wave of zerg will spawn immediately after the ability is cast, each following wave spawns every 3 seconds. Each wave contains 4 Zerglings and 1 Hydralisk. If the SCV travels for 15 seconds, the next wave will contain an Ultralisk, spawn infront of the SCV, and instantly destroy the SCV, but leave the Emitter intact. Zerg will continue spawning around the Emitter as long it remains intact. The emitter can be destroyed by any one attack, but will not be targeted by non-heroes. Emitter lasts for 30 seconds, including when the SCV was carrying it. While chasing the SCV, Zerg will only attack in self-defense, breaking off to attack the nearest target when it dies. The SCV has 700 (+4%) health and moves at 115% movement speed. Casting Imperial Decree on the SCV increases it's and the Zerg's speed by 15% for 6 seconds and spawns an extra wave with 2 additional Hydralisks. Casting Imperial Decree on the Emitter also spawns an extra wave with 2 additional Hydralisks Cooldown: 90.

2
Lockdown

Vector Targeting. Order a Ghost to fire a Lockdown round in a target direction, putting the first enemy hero hit in Stasis for 4 seconds. If enemy hero is hit, 2 more Ghosts decloak around them and all 3 line up headshots, firing the instant the Stasis fades for 230 (+4%) damage per shot. These Ghosts will not persist after they take their shot, but can be killed while aiming to reduce the damage Lockdown deals. Enemy heroes can be targeted by Jingoism while in Stasis. Cooldown: 60.

Talents

Level 1:



D: Emperor's Will - After using Imperial Decree, Mengsk gains 1 Influence per second for 30 seconds. This effect is lost if Mengsk or the target of the Imperial Decree take damage, excluding enemy targets. Passive: Mengsk can move at 25% speed and basic attack enemies while channeling Rousing Speech. Additionally, Mengsk's basic attack range is increased by 10%.

D: Fruits of Labor - Whenever Mengsk collects a Regeneration Globe, Mengsk and all other heroes who collected the Globe instantly heal for an additional 240 (+4%) health. Mengsk gains 1 Influence for each allied hero healed this way. Passive: Holograms can collect Regeneration Globes, Globes collected this way will apply to and spread from Mengsk.

W: Anticitizen One - Whenever an allied hero deals damage to an enemy affected by Jingoism, gain 1 Influence. Additionally, Mengsk gains 5 additional influence if the target dies.

E: Patriot's Blood - Whenever an allied minion, mercenary, Ghost, or Dominion Trooper dies while in range or Mengsk or one of his Holograms, he gains 1 Influence. Allied hero deaths count as 5 minion deaths,

E: Vox Populi - Increase Propaganda Hologram's Influence cost to 15 and deploying a new Hologram while 5 are active costs an additional 10 Influence, but while at least 7 minions or mercenaries are affected by a single Hologram, Mengsk gains 1 Influence per second.




Level 4:



D: Forced Conscription - Imperial Decree spawns 2 Dominion Troopers near the target. Passive: Dominion Troopers deal +25% damage.

Q: Shadowblade - Hitting a hero with an EMP blast increases the damage Mengsk and his Ghosts deal to them by 75% for 3 seconds. Passive: Increase Mengsk and his Ghost's basic attack damage by 25%.

W: 10-Seconds Hate - Jingoism reduces the target's armor by 10 for the duration. If Imperial Decree is used on the target, their armor is further reduced to 25.

1: The Secret Speech - Rousing Speech grants allied heroes 10 armor and heals them for 50 (+4%) health per second. If the only targets affected by Rousing Speech are heroes, the armor is increased to 25 and the healing is increased to 150 (+4%) per second.




Level 7:



D: Forced Labor - If Imperial Decree is used on an allied building, it spawns a Dominion Laborer that repairs nearby buildings for 30 health per second. Dominion Laborers have 300 (+4%) health. Builings can only be repaired by 1 Laborer at a time. Lasts for 40 seconds. Passive: If Imperial Decree is used on a Propaganda Hologram, the shield now lasts indefinitely.

D: Benevolent Dictator - After using Imperial Decree, Mengsk and his Holograms radiate an aura that heal allied heroes for 1.5% of their maximum health every second for 10 seconds, Auras do not stack. Additionally, using Imperial Decree on Mengsk or an allied hero grants them a 350 (+4%) shield for 5 seconds.

W: Big Brother is Watching - Jingoism reveals the target for the duration and its healing is increased to 50% of their basic attack damage dealt. Using Imperial Decree on the target applies lifesteal to all damage dealt and grants allied heroes +20% movement speed for 1.5 seconds when basic attacking the target.

E: Patriotism - Increases the damage bonus for minions to 75%. While a minion is affected by both a Propaganda Hologram (or Rousing Speech) and Jingoism, this is further increased to 100% and they gain 25 armor.




Level 10:



Heroic Abilities




Level 13:



2: Imperial Wittness - Summon an Imperial Witness that travels down the nearest lane, granting all of Propaganda Holograms bonuses to nearby minions and mercenaries. Imperial Witnesses cannot attack and will stay out of tower range. Imperial Witnesses have 1500 (+4%) health. Imperial Decree can be cast on an Imperial Witness to double it's range and grant it a 1000 (+4%) shield for 5 seconds. Summoning an Imperial Witness costs 40 Influence. Cooldown: 45. Passive: Propaganda Holograms increase the movement speed of minions and mercenaries by 20%.

2: Jingoist Joy - Activate to apply Jingoism to all enemy heroes in range of Mengsk and his Holograms. Costs 40 Influence. Cooldown: 45. Passive: Whenever an enemy hero dies while under the effects of Jingoism, allied heroes in range gain +50% attack speed and +20% movement speed for 3 seconds.

Q: Pyrokinetic Immolation - The first attack of each Ghost deals an additional 100% damage over 10 seconds to the target and enemies near the target. If the target dies while under this effect, they explode dealing 315 (+4%) damage to nearby enemies. Passive: Every 10 seconds, your next basic attack is a Pyrokinetic Immolation.

E: Subliminal Messaging - Minions deal 100% increased damage against non-heroes and heal for 50% of the damage they deal to enemy minions.



Level 16:



3: Merchant of Death - In a large target area, increase the basic attack damage of all allied minions, Ghosts, and heroes by 50% and their basic attacks splash in a small area for 100% damage. Lasts for 6 seconds on heroes and permanently on minions and Ghosts. Costs 120 Influence. Cooldown: 80.

Q: Principal Proletariat - Emperor's Shadow's passive gains 2 additional charges and using Imperial Decree on Mengsk restores upto 3 charges. Passive: Emperor's Shadow's cooldown is reduced to 6 seconds and reduces the Passive's cooldown by 8 seconds for each hero hit.

D: Medal of Honor - Using Imperial Decree on a friendly hero restores 30 of their mana per second, increases basic ability cooldown refresh to 150%, and their heroic ability refreshes 50% faster. Hero Takedowns extend the duration of Imperial Decree by 2 seconds.


Level 20:



R1: Defensive Matrix - Imperial Decree also grants the SCV and the Emitter a shield that survives any 10 hits for 10 seconds. If the SCV survives the Ultralisk attack, the next wave after it loses the shield spawns another Ultralisk that will destroy the SCV no matter what, the remaining shield will be applied to the Psy-emitter. Passive: Each wave spawns 2 additional Zerglings.

R2: Tactical Missiles - Spawns 2 additional Ghosts who call down tactical missiles that land as soon as the Stasis fades, dealing 345 (+4%) damage in a medium AoE. Passive: Increase Ghost health by 25%.

4: Toxic Tyrant - Bombards a massive area, raining down explosive shells for 7 seconds after a 7 second delay, dealing 170 (+4%) per shell in a small area and leaving behind toxic fallout for 10 seconds that deals 75 (+4%) damage per second to non-structure units that stand in it. Fallout deals 200% increased damage to minions and mercenaries and inflicts them with Fear. Contaminated Strike costs 200 Influence. Cooldown: 120. Global range.

1/E: Cult of Personality - Increase Rousing Speech's radius by 100% and all Holograms gain Imperial Decree's bonus while channeling. Passive: Passive Influence generation now occurs every 5 seconds if not attacked. While at full health, Mengsk generates 3 Influence every 5 seconds.

Q: Aegis Guard - When Mengsk takes fatal damage, it is prevented and an Aegis Guard spawns at his location. Mengsk is Unkillable while the Aegis Guard is alive. Aegis Guard has 2250 (+4%) health, attacks for 125 (+4%) damage each second and slows by 60% for 3 seconds. Using Imperial Decree on an Aegis Guard grants it a 1125 (+4%) health shield and spawns 2 Ghosts that fixate on it's target. Aegis Guards last for 10 seconds. This effect has a 180 second cooldown.

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