Stim Pack Increases the movement speed and attack speed of your Marines by 10%.
Ultra Capacitors Increases the attack damage of your Marines by 20%.
Vanadium Plating Increases the health of your Marines by 20%.
Bribe Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Bribe. Use 20 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 50.
Level 4 (Tier 2):
Battlefield Commander Reduces the cooldown of your basic abilities by 30%.
Don't Stop Shooting! Increases the duration of Focus Fire to 6 seconds.
Great idea, we really need Mengsk in the game. Just one question: Why is the "Punisher" tslent the way it is? Right now its basically a weak version of executioner.
It's actually not weak. It seems weak because it's only 15% but if you consider the number of units that will benefit from it, 2 marines plus Mengsk. That's many. And if you take the Reinforcement talent on level 20, there's a total of 4 units that will benefit from it. :)
Always good to see Mengsk kits! He's my most-wanted in the arena. Cool concept to make him utilize a bodyguard kit. I think you could flesh this concept out a bit more in the process. I wonder if you could rework the current abilities to utilize what Marines (or even something like Marauders) would use. You could get most of the same functionality from the same attack/recall function that Misha and Rexxar have now.
I like the concept and it can totally work if developed further :D
Also, he doesn't cross me as a Specialist since he mostly is based around DPS. I wonder if you should reclassify him as an Assassin?
You're right. He is kinda an assassin. I mean, his group is an assassination squad.
I did thought of trying to make the abilities make the Marines seem like Marauders or Reapers but I think people would say that, "I'd rather have Marauder or Reaper as an actual Hero."
Do you have any suggestion about the abilities? Because so far, the Move Out ability is so useless. Do you think I should already make the Ambush talent at tier 6 as part of the base ability?
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I like the concept and it can totally work if developed further :D
Also, he doesn't cross me as a Specialist since he mostly is based around DPS. I wonder if you should reclassify him as an Assassin?
I did thought of trying to make the abilities make the Marines seem like Marauders or Reapers but I think people would say that, "I'd rather have Marauder or Reaper as an actual Hero."
Do you have any suggestion about the abilities? Because so far, the Move Out ability is so useless. Do you think I should already make the Ambush talent at tier 6 as part of the base ability?