Level 1-
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Execution (Q): (Quest) Your Entourage deals 0.3 additional damage per Marine every time an enemy under the effects of Post Bounty is killed, up to a maximum of 30 bonus damage.
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Campaigning (W): If a Propaganda Tower lasts for its whole duration without being destroyed, you gain 1 PR.
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Sons of Korhal (Trait): All living Marines gain 25(+4%) health for every other living Marine.
Level 4-
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Royal Guards (Passive): Your Entourage now takes 50% less damage from Mercenaries. In addition, you and your Propaganda Towers increase the damage of nearby Mercenaries by 50%.
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Hefty Sum (Active): Summoning an Entourage Marine gives you one stack of Bribe. Consume 3 stacks to instantly defeat a single non-Boss Mercenary. You can store up to 18 stacks of Hefty Sum at once.
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Doctor's Orders (E): Allied units healed by Field Response Medics deal 10% additional Basic Attack damage for 5 seconds.
Level 7-
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First, Do No Harm (E): Field Response Medics now prioritize healing allied Heroes over Minions.
Good PR (Trait): Your maximum PR is now 5, and instead of gaining one Marine with every 3 PR, you now gain two Marines with every 5 PR.
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Live Chase (W): Enemies affected by Post Bounty within range of a Propaganda Tower are slowed by 25% either until Post Bounty wears off or they leave the range of the Propaganda Tower.
Level 10-
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Psi Emitter (R1)
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Insurance Policy (R2)
Level 13-
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Bodyguards (Trait): Mengsk gains 5 Armor for every living Marine, up to 75.
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On The Air (W): Allies affected by Propaganda Tower now move 15% faster.
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Handsome Reward (Q): Enemies affected by Post Bounty lose an additional 10 Armor, increasing the total to 20.
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Nipped in the Bud (Q): You now have two charges of Post Bounty.
Level 16-
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Media Blitz (W): Allies affected by Propaganda Tower now gain 10% Ability Power.
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Breaking News (W): When allies affected by Propaganda Tower use Basic Attacks, they increase their Basic Attack damage by 5% for 5 seconds, stacking up to 6 times.
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Spacious Bulkhead (Z): Relocate can now bring all of your Marines with you.
Level 20-
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Just Like Tarsonis (R1): Psi Emitter spawns 5 more Zerglings and enemies within range of Psi Emitter are now Slowed by 40%.
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Now, You Die (R2): Insurance Policy can now hit two heroes, and it gains an additional 19(+4%) damage every time it deals damage.
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The Big Guns (Trait): Your Entourage deals 100% additional damage to non-Heroic targets, including Structures.
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Paranoid Ruler (Z): The cooldown of Relocate is now 12 seconds.
Aside from the fact that he betrayed just about every other character in SC at some point :P