Tank:
Regeneration Master/Block -> Immortal Coil -> Rune Tap -> Army of the Dead -> Spell Shield/Relentless/Encumbering Frost -> Stone Skin -> Hardened Shield/Legion of Northrend
Melee Bruiser:
Regeneration Master/Block -> Destruction-> Rune Tap -> Army of the Dead -> Any -> Biting Cold -> Hardened Shield/Legion of Northrend/Unholy Aura
These two builds are the current top build for Arthas, with the exception of Biting Cold being moved up to 16 and Immortal Coil down on 4. Meaning if you want to deal more damage, your picking against Immortal Coil and Stone Skin (for Destruction and Biting Cold). Full Tank Arthas should be stronger with Immortal Coil. Nerfs to untalented Howling Blast (-0.5s on root), untalented Frostmourne Hungers (-25% damage) and untalented Death Coil (approx -5% dmg and healing) to make him less overall useful and requiring some deviation from the Tank Build to get more CC, or Damage.
Heavy CC/Ganker?:
Winter Winds -> Any -> Frost Strike/Soul Reaper -> Summon Sindragosa -> Any -> Frost Presence/Frostmourne Feeds -> Absolute Zero/Unholy Aura
No Tank Talents? Plenty of CC to make up for it. Level 4 is pretty open, Frozen Wastes would let you keep your slow up more often, and would synergize if you go All-In on Frozen Tempest. Destruction would be good as usual, and may still be necessary with the slight nerf to untalented Frostmourne Hungers. Immortal Coil is powerful at this tier and would help sustain your attacks, especially if you go for Soul Reaper (Would increase both Damage and Healing).
You can still choose a defensive talent on Level 13. Encumbering for AA, Spell Shield for Burst, Relentless for Stun comps. Level 16 double Howling Blast or even Double Frost Strike slow would be deadly. Added benefit, Frostmourne Hungers, Howling Blast, and Sindragosa (Tempest slows Attack Speed of structures if you get Encumbering) all disable Minions and Structures, adding some nice synergy. Perhaps that Level 4 Talent could me MERC LORD!?!?! (Probs not).
Tempest:
Any -> Frozen Wastes -> Any -> Summon Sindragosa -> Encumbering Frost -> Biting Cold -> Any
Going for all of the Tempest Talents leaves you kind of in the middle in terms of damage and tanky-ness. You could easily take Regen Master on 1, Rune Tap, and Hardened Shield and be a walking, unkillable AOE Slow. Alternatively, Unholy Aura would synergize well, making it much easier to catch opponents in your slow field and counteracting the healing of opponents, letting your DOT take control. Adding Death Touch on 7 could make a powerful Lane Pushing Arthas, with CC and Damage for team fights.
Death Coil/Caster:
Mortal Coil -> Immortal Coil/Frozen Wastes/Destruction -> Death's Touch/Soul Reaper -> Summon Sindragosa -> Embrace Death -> Any -> Absolute Zero
A real Death Knight! Mortal Coil adds a stacking mechanic similar to Azmodan's, and combine with Death Touch it makes it easy to stack. You could choose Soul Reaper over Death's touch to go for maximum single target damage by draining an enemy Hero's Ability Power, although getting stacks will be much harder. See below for quick calculation. Immortal coil isn't necessary for max damage, so Frozen Wastes is a decent alternative if you want to go for Biting Cold on Level 16. Another alternative would be Destruction, Soul Reaper, and Frostmourne Feeds. This Arthas should be doing A LOT more damage than current Arthas with any of the variations.
(1200 seconds in a 20 minute game. Cooldown is 9 seconds. Realistically it might take ~12 seconds to kill a minion, leaving some leg room for mistakes. So with constant minion killing ... 1200 / 12 = 100 in 20 minutes. You get 2 stacks per kill so that would be 200 stacks. Somewhat doable but will be much less because of team fights. Could be worth it to get a 25% ability power bonus.)
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