I actually like your idea of adding a new trait for arthas, it sounds quite cool! It adds way more depth to the play style of the hero. However, gameplay wise, i would say that with the original trait removed, arthas is going to have serious mana problems. You should make activating rune tap grant mana as well and nerf some of the special effects of the runes, or change some of the mana cost of other abilities. Another problem would be that in a team fight, arthas is going to need to chose what rune tap, a wrong choice might result in a lose. It seems too unforgiving.
once again, the heroes do not need overhauls. this is the second one ive seen. these were designed by proffesionals to be balanced to play and fun.
the other hand I really like what you're trying to do with arthas, as I always found him kind o fa boring hero to play. +1.
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once again, the heroes do not need overhauls. this is the second one ive seen. these were designed by proffesionals to be balanced to play and fun.
the other hand I really like what you're trying to do with arthas, as I always found him kind o fa boring hero to play. +1.