Blood Presence:
Collecting Regeneration Globes permanently increases maximum Health by 30. Every 5 seconds, you can Block a Basic Attack from an enemy Hero, reducing its damage by 50.00%. Stores up to 2 charges. You gain 2.5 Runic Power every
Level 4 Talents
(W) Crimson Scourge:
Your Basic Attacks or Ability Damage against enemies affected by your Blood Boil will refresh the effect duration.
(E) Chains of Ice:
Howling Blast also slows movement speed by 40% gradually decreasing over 4 seconds.
(Q) Death's Embrace:
Death Coil's range is increased by 30% and holds a second charge. If an enemy Hero is killed by Death Coil, a charge is refunded.
Level 7 Talents
Sanguine Fortitude:
Increases maximum Health by 10%. Increases regeneration effects and all healing received by 15%.
Level 13 Talents
(W) Blood Plague:
Enemy Heroes affected by your Blood Boil have their Attack Speed reduced by 40%.
Icebound Fortitude:
Reduces the duration of silences, stuns, slows and roots against your Hero by 50%. Increase your total Runic Power by 50.
(Q) Death and Decay:
Death Coil creates a ring of dark energy when it hits an enemy Hero that deals 170.56 (+4% per level) damage per second. Last 5 seconds.
Frozen Tempest:
Deal 23.92 (+4% per level) damage per second to nearby enemies. Enemies Movement Speed is reduced by 20%.
Level 16 Talents
(E) Pillar of Frost:
Howling Blast no longer roots your target, but instead freezes your target location, preventing enemies from acting for 1 second.
(Q) Strangulate:
Death Coil now also silences enemy Heroes for
Level 20 Talents
(R2) Path of Frost:
You are no longer slowed while channeling Remorseless Winter. Increase the Runic Power cost by 5 per second.
(R1) Absolute Zero:
Sindragosa flies twice as far. Enemy Heroes are frozen for 2 seconds, and then slowed by 60% for 2 seconds.
Hardened Shield: Cooldown: 60 seconds
Activate to reduce damage taken by 75.00% for 4 seconds.
Empowered Frostmourne Cooldown: 60 seconds
Activate to gain 50 Runic Power and reset the cooldown of your Basic Abilities.
Summary & Sample Builds
I felt like making Arthas a more diverse warrior hero while trying to stick to his core fantasy: The Lich King and Death Knight class.
I absolutely hate the feel/current implementation of Frostmourne Hungers and mana on Arthas. It feels clunky and overall poorly done. You can't get mana back unless you're in melee range and your combat trait is off CD and even then, the mana return is very weak for the mana cost of Arthas's abilities. I wanted him to use a different resource that would work somewhat like Fury, generate by dealing or taking damage, but would also generate gradually based on which presence the player decided to play him in.
I wanted to give players the same feel they have when choosing a Death Knight character back in Wrath of the Lich King, while still capturing the changes that Death Knights have gone through in order to become what they are today. You could theoretically tank in any specialization, however, other specs were better at dealing damage or providing control in certain scenarios. The same concept was applied to Arthas in his talents.
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