Level 1:
Magical Spikes: Razor Spikes no longer grants physical armor, but instead grants 25 spell armor.
Demonic Mastery: Every regen globe you get, increase maximum pain by 1.5, up to 45. After collecting 30 regen globes, Vengeance's health boost is increased to 75%.
Note: This effect increases the duration of Vengeance, but also increases the time between casts. You mostly want this talent for the reward.
Soul Block: Grabbing a soul fragment grants a stack of Block, increasing Physical Armor by 75 against one attack. Holds up to 4 charges.
Level 4:
Executing Spikes: Basic attacks against targets afflicted by crowd control deal +25% damage. Against heroes, it also permanently increases the damage of Razor Spikes by 2%, up to 100%.
Combo Strike: Every 3rd attack against the same target hits twice for 75% damage.
Soul Feast: Collecting Soul Shards decreases the CD of Soul Cleave by 3 seconds each.
Level 7:
Immolation: Vengeance instantly deals 108+4% damage to all targets in a wide area around the impact. For the duration, you also deal 31+4% damage per second to all targets in melee range.
Fracture: Razor Spikes creates two Soul Shards.
Chain of Protection: You can cast Chain of Vengeance on an ally with 50% reduced CD. Doing so drags you to them instead, and grants them a 221+4% point shield for 3 seconds after the initial cast. Increases the range of Chain of Vengeance by 50%, stacking additively with Vengeance's range boost.
Level 10:
Demonic Rush
Fel Wards
Level 16:
Giant Slicer: Each Soul Fragment producing attack deals bonus damage equal to 5% of the target's maximum HP. This damage is increased to 7.5% in Vengeance form.
Chain Slam: Pulling a target afflicted by Chain of Vengeance a long enough distance will stun the target for 0.5 seconds before applying the slow.
Relentless Vengeance: While Vengeance is active and you have more than 75 Pain, you are unstoppable.
Level 20:
Demonic Pursuit: Demonic Rush has two charges and can be cast on allies. When cast on an ally, place yourself between them and the nearest visible enemy hero.
Fel Infusion: Fel Wards heals for 60% of your max HP over 7.5 seconds instead.
You Are Prepared: Pain no longer decays out of combat.
Last Resort: Upon taking fatal damage, instantly fill your Pain, enter Vengeance form if not already in it, and heal for 30% of your max HP. 120 second CD.
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