Ashe by Regis

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Ashe

By: Regis
Last Updated: Sep 12, 2024
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Ashe

The Deadlocke Calamity

Growing up, Elizabeth Caledonia Ashe seemingly had it all - a personal butler, every opportunity to succeed, and enough wealth to live comfortably for her entire life. After a chance meeting with outlaw Jesse McCree, however, Ashe realizes a safe, comfortable life is not for her - a string of crimes committed with McCree opened her eyes to the satisfaction of living life on the edge. "Calamity" Ashe was born. Ashe's principles were always to keep your word, don't work with the law, and ALWAYS punish betrayal, and now no longer content to restrict herself to the American Southwest, Ashe seeks to write her name across the Nexus with a string of audacious heists and operations alongside her most trusted companion B.O.B, and if she were to come across that back-stabbing cowboy in the Nexus, well, let's just say you never betray "Calamity" Ashe and get away with it.

"It's my way, or... Well, who am I kiddin'? It's my way."

Ashe is a ranged assassin, her explosive personality coming through in her heavy burst damage - so long as she manages to keep her foes at bay. All of Ashe's abilities deal AoE damage, resultant of the Deadlocke Calamity's desire to cause destruction, with Dynamite and Iron Sights both making her a threat should she be left to her own devices, and Coach Blast being available for Ashe to put some distance between her and any fool that wants to dance with her. Her trusty weapon - the Viper - is a lever-action rifle capable of holding 12 rounds, before Ashe needs to reload one bullet by one. It's important to recognize her ammunition count before and amidst the chaos she herself causes lest she finds herself loading her gun while her allies fall around her. When all else fails, Ashe is always willing to call on her greatest ally B.O.B to do something, either becoming her shield or her weapon. Talent-wise, Ashe enjoys causing damage, whether it be through beefing up the Viper, her Coach Gun, or her explosive supply. Ashe has a tool for every occasion and, so long as she's given enough space to put in work, she is more than happy to cause anarchy.

Health: 1475
Regen: 3.0195
Mana: 500
Regen: 2.4(+0.091)
Damage: 140
Attack Speed: 1
Attack Range: 7.0

Combat Trait

1
The Viper
"Ain't she pretty? When I found her, she weren't being taken care of, so I... acquired her from her previous owner. Don't worry, darlin', no one can appreciate you like I do."

Passive: Ashe's unique weapon holds up to 12 rounds, reloading each round individually. The more bullets she needs to reload, the longer it takes to fully reload, though she can cancel reloading early to use basic attacks or cast abilities.

Active: Reload the Viper.

Loading a bullet into the Viper takes 0.3s.

Primary Abilities

1
Iron Sights
You can't run, you can't hide; the Calamity will always find you within her scope.

Active: Line up a shot, channeling for one second before dealing 184-256(+4%) damage to enemies in a line, stopping at the first enemy hero hit. Damage dealt is increased based on the distance between Ashe and her target.

Cost: 50 mana.
Cooldown: 6 seconds.

Casting Iron Sights takes three rounds out of the Viper.
2
Dynamite
Fire in the hole! Smoke 'em outta there!

Active: Ashe throws a bundle of explosives at the target location. After 3 seconds, the dynamite explodes, dealing 148(+4%) damage to nearby foes and slowing them by 40%, decaying over 2 seconds. Ashe can attack the Dynamite, detonating it prematurely and dealing an additional 72(+8%) damage.

Cost: 80 mana.
Cooldown: 9 seconds.
3
Coach Blast
"Coach Gun? More like a hand-cannon... Believe me, you don't wanna get caught in that blast."

Active: Fire Ashe's handcannon, knocking back and dealing 124(+4%) damage to all enemies. Coach Gun also displaces Ashe in the opposite of the target direction.

Cost: 75 mana.
Cooldown: 12 seconds.

Heroic Abilities

1
B.O.B: Assault
"B.O.B! Do something!"

Active: Ashe sends out her trusted companion B.O.B, knocking up enemies in a straight line toward the target destination. Upon arrival, B.O.B will fire a salvo of missiles at each target knocked up for 240(+4%) damage. B.O.B will remain for 5 seconds, firing at nearby enemies for 120(+4%) damage per second. Re-activate to change B.O.B's target.

Passive: B.O.B has 1500 health and 20 armor.

Cost: 100 mana.
Cooldown: 100 seoonds.
2
B.O.B: Fortify
"B.O.B? Stands for Bionic Omnic Butler... Or was it Bodyguard? Bruiser? Look, his name's Bob, the hell does it need explainin' for?"

Active: Ashe calls for her trusted companion B.O.B, who deploys a barrier facing her target direction with 1500 health, which decays over 5 seconds and intercepts incoming projectiles. Both the barrier and B.O.B will remain for 5 seconds, firing at nearby enemies for 120(+4%) damage per seoond. Re-activate to change B.O.B's target.

Passive: B.O.B has 1500 health and 20 armor.

Cost: 100 mana.
Cooldown: 90 seconds.

Level One Talents

Collateral Damage: Reduces the mana cost of Iron Sights by 20. Iron Sights deals 50% bonus damage to minions, mercenaries and monsters.

Serious Kickback: Increase the width of Coach Blast by 30%, as well as Ashe's displacement distance.
Reward: After hitting 15 heroes with Coach Blast, reduce its cooldown by 3 seconds.

Boom County: Hit 30 heroes with Dynamite.
Reward: After hitting 10 heroes with Dynamite, increase the cast range of Dynamite by 35%.
Reward: After hitting 20 heroes with Dynamite, increase the blast radius of Dynamite by 20%.
Reward: After hitting 30 heroes with Dynamite, Dynamite leaves a series of explosives in its trail, exploding after 0.5s for 124(+4%) damage.

Level Four Talents

Light it Up: After manually detonating Dynamite, smaller explosives are unleashed around its blast radius, each erupting after a short (0.5s) delay for 90(+4%) damage.

Burn it Down: After exploding, Dynamite leaves behind a patch of flame in the target location, dealing 84(+4%) per second for 3 seconds.

Sharpshooter: Ashe's basic attacks deal up to an additional 20% damage, increased depending on her distance from the target.

Level Seven Talents

Shrapnel: Dynamite reduces the armor of enemy heroes hit by 10 for 4 seconds. Enemies hit by Dynamite while already suffering armor reduction are stunned for 1 second.

Gunslinger: Each basic attack made before reloading deals an additional 5% damage successively. This bonus is lost upon reloading.

From the Hip: Each basic attack made before reloading increases attack speed by 10% successively. This bonus is lost upon reloading.

Level Thirteen Talents

Quick-Footed: After casting Coach Blast, gain 50% increased movement speed, decaying over 3 seconds.

Calamity: Takedowns increase Ashe's attack speed and movement speed by 30% for 4 seconds. Takedowns during Calamity increase the duration by 4 seconds.

Heavy Recoil: Coach Blast slows enemies hit by 30% for 3 seconds. Each hero hit by Coach Blast reduces the cooldown of Coach Blast by 1 second.

Level Sixteen Talents

Firing Squad: When channeling Iron Sights, two Deadlocke gang members appear to fire alongside Ashe, their shots converging at the cursor and dealing 92(+4%) damage to enemies, also stopping at the first enemy hero hit.

Force of Nature: Enemies within the center of Coach Blast are ignited, taking 84(+4%) damage per second for 3 seconds.

Collateral: Coach Blast leaves behind a stick of Dynamite at Ashe's initial location, lasting 3 seconds.

Hat Trick: The Viper's 3rd, 6th, 9th, and final round each deal an additional 5% of the target's maximum health. Ashe also reloads the Viper at a rate of 2 bullets per 0.3 seconds.

Level Twenty Talents

The Big Iron: Each enemy knocked up by B.O.B: Assault increases the duration of B.O.B by 2 seconds.

Cover Fire: While B.O.B: Fortify is active, allied heroes gain 40(+4%) shield each second they remain near B.O.B. Shields expire after 10 seconds, or B.O.B's defeat.

Get Back Here!: Damaging an enemy hero reduces B.O.B's cooldown by 1 second.

Ambush: Calls upon B.O.B to fight for 5 seconds, firing at nearby enemies for low damage. 60 second cooldown. Cannot be used during heroic ability.

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Zhanrock (1) | May 12, 2019 2:43pm
Seems fun! My only concern is that the level 7, Shrapnel, seems a little too overpowered and dominant on that tier vs the otherwise fun talent options. 20% armor at level 7 is huge and later on giving a stun on par with Uther or un-buffed Kael is pretty wild that early.

Perhaps an auto-attack armor shred to match the other two, similar to Hanzo's level 7 talent?

Iron sights also has a very high mana cost without taking the level 1 upgrade to the point of it being punishing to use it at all--Secondly,
Does her I.S. usage draw from that same ammo pool that I would assume her auto attacks consume from? If so/secondarily, is it a skillshot or a directed line-nuke like Alarak's E?

Otherwise seems pretty good overall! I would personally advocate for some kind of fast reload option at either some point in her kit or as a big upgrade, especially if she consumes the shots for auto-attacks. You may want to lower her range to 6.5 though, to be on par with say, Nova, as she already does 40 more damage than her baseline with the same attack speed. Even as reliant as Ashe seems to be on her auto attacks, that's a substantial increase later on with the 4% (or more with talents) kicking in every level, even having to reload. (Edit: The ammo system question makes me wonder if you'd seen my Pharah concept, as I had a similar system there you might find interesting.)
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