Bad against:
Sgt. Hammer: While in
Siege mode, Sgt. Hammer can hit Ashe from far away and rival her
Aim-down sights.
Raynor: Raynor already has a high basic attack damage and attack range. If he takes critical damage from Ashe, he can simply activate
Adrenaline Rush to nullify all the damage dealt to him.
Hanzo: Aside the fact of his high attack range,
Sonic arrow can easily be used on
B.O.B. for a free vision.
Others:
-Heroes with long attack ranges and skillshots can rival Ashe's
Aim-down sights.
-Heroes with mass crowd control can easily kill Ashe.
-Heroes with high mobility can kill Ashe.
-
Dynamite and
Round of Dynamites are predictable enough for enemies to avoid it.
Good against:
Murky: Murky's low health makes it harder for him to take on Ashe. Not to mention her high attack range and critical damage.
Diablo: Since he needs to be close to enemies whether for basic attacks or spell damage, he might die to Ashe before he can get close to her. Also if Diablo uses
Overpower on Ashe, she can simply use
Coach gun to get away from him.
E.T.C. If he uses
Mosh pit, Ashe can easily attack him with
Dynamite or
Round of Dynamites.
Others:
-Heroes that need to be close to their enemy in order to harm them may die easily to Ashe.
-Heroes with low mobility are weak against Ashe.
-Heroes with low health and/or high cooldowns are much weaker against Ashe.
Works well with:
Zarya: Gravition surge is a great assist to
Dynamite and
Round of Dynamites.
Medivh: B.O.B. can use the
Portal to reach enemies faster.
Others:
-Heroes with great crowd control make a great team with Ashe.
-Heroes with protective abilities can save Ashe if she cannot use
Coach gun yet.
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