Asheara by Mandorik

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Asheara

By: Mandorik
Last Updated: Apr 14, 2025
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Asheara

Leader of the Iron Wolf Mercenaries

Asheara is a Health stacking Bruiser with a weak early game. She could be used as a solo laner thanks to her sustain, clear wave and somewhat of an escape with Wolf's Bite and the opportunity of stacking Packleader on structures without much nuisance. Later on she'd continue to grow while engaging in Map Objectives. Although not a great initiator she can try to cover that gap by isolating targets with Bastion of Caldeum or if someone can fill that position she can be really annoying towards Basic Attack centered heroes thanks to Sandstorm's physical damage debuff.

She'd shine the most on maps whose objectives can be struck by Iron Charge, ensuring a quicker health stack:
    Punishers and Guardians on Infernal Shrines
    Immortal on Battlefield of Eternity
    Spider minions and the Webweavers on Tomb of the Spider Queen
    Temple Guardians on Sky Temple
    Shamblers and the Garden Terror on Garden of Terror
    Skeletons on Blackheart's Bay
    The Dragon Knight on Dragon Shire
    Zergs on Braxis Holdout

Pros:
- Infinite health stacking
- Great at absorbing skillshots
- Great at doing camps and map objectives.
- Build variety:
    Summoner,
    Spell Damage,
    Focusing on
Wolf's Bite with Summons
Focusing on Wolf's Bite without Summons


Cons:
- Health % skills hit like a truck
- Poor early game
- Lacks a bit of initiation power.
- Although great at solo laning, not that powerful on 1v1 situations

Combat Trait

1
Packleader
Every Iron Wolf Mercenary you summon will permanently increase your health
Health Bonus: 8 by summon

Type: Buff
Affects: Self

(Works on Iron Charge and Iron Wolf Phalanx - count three times)

Primary Abilities

1
Iron Charge
Sends an Iron Wolf Mercenary to charge in a line. Enemies hit are dazed while knocked aside and then slowed. If you hit a mercenary, an enemy Hero, a structure or a Map Objective the iron wolf will assist you for some seconds. Cooldown is reduced by half if no enemy hero is struck.
Damage: 182(+4% per level)
Summon's Damage: 60(+5% per level)
Summon's Health: 390(+4% per level)
Summon's Duration: 4 seconds
Slow: 20%
Slow Duration: 2 seconds
Cooldown:  10 seconds

Type: Line, Summon, Soft CC
Affects: Enemies
2
Wolf's Bite
Charges in a short distance, slashing all targets in a 180º arc while healing you.
Damage: 148(+4% per level)
Healing: 30% of the damage against Heroes, halved against non-Heroes
Cooldown: 6 seconds

Type: Arc, Healing
Affects: Enemies, Self
3
Iron Wolf Phalanx
Summon three Iron Wolf Mercenaries to guard your front. The mercenaries attack all enemies near them and absorb skillshots. These mercenaries have an innate 25 Spell Armor
Phalanx's Damage: 49(+5% per level)
Phalanx's Health: 550(+4% per level)
Duration: 7 seconds
Cooldown: 22 seconds

Type: Summon
Affects: Enemies

Secondary Abilities

1
Static Field
While a Lightning Iron Wolf Mercenary is active on the field, Asheara and him continously deal damage in a circle around them.

Damage: 38(+4% per level)
Interval: 1 second

Type: Area
Affects: Enemies
2
Enchant
While a Fire Iron Wolf Mercenary is active on the field, Asheara and him deal 20% additional damage on their attacks as Spell Damage. Also increases Wolf's Bite damage by the same amount.

Damage: 20%

Type: Buff
Affects: Self
3
Chilling Armor
While a Cold Iron Wolf Mercenary is active on the field, Asheara and him receive Physical Armor. Being struck by basic attacks slow the attacker.

Armor: 20 Physical Armor
Slow: 30%
Slow Duration: 1.5 second

Type: Buff, Debuff
Affects: Self, Enemies

Heroic Abilities

1
Sandstorm
Conjures a sandstorm in the area. Enemies inside receive damage, are slowed and blinded, after the blind expires they deal 50% reduced Physical Damage while inside.
Damage: 100(+4% per level) every second
Duration: 6 seconds
Blind Duration: 2 seconds
Slow: 30%
Cooldown: 80 seconds

Type: Area, Debuff
Affects: Enemies
2
Bastion of Caldeum
After a delay, summon walls to entrap enemies and allies. While inside you and allies receive Armor. The walls can be destroyed.
Duration: 7 seconds
Wall Health: 600(+4% per level)
Delay: 1.20 second
Armor Granted: 15
Cooldown: 60 seconds

Type: Summon, Buff
Affects: Self, Allies

Level 1 Talents

Prey on the Weak: Wolf's Bite deal 100% additional damage to non-heroic targets. Iron Wolf Mercenaries deal 40% additional damage to non-heroic targets.

To Battle!: Increases the range and width of Iron Charge by 25% and its damage by 50%.

Conscription: Activate to consume 20 stacks of Bribe to instantly defeat an uncaptured Mercenary.
Passive: Gain 1 stack of bribe when a nearby Minion dies and 1 stack when summoning an Iron Wolf Mercenary. Maximum 80 stacks.

Level 4 Talents

Strength of the Pack: Packleader's health bonuses also applies to your summoned Iron Wolf Mercenaries for reduced amount (25%). Also increases the Iron Wolf Mercenaries duration by 2 seconds. The health scaling is also increased to 10.

Strength in Numbers: Iron Wolf Phalanx now summons 4 Iron Wolf Mercenaries and reduces the cooldown by 4 seconds.

Ravenous Wolf: Basic attacks reduce Wolf's Bite cooldown by 0.65 second, also increases the healing to 40%.

Level 7 Talents

Never Alone: Iron Charge now summons two Iron Wolf Mercenaries. Increases the slow to 35%.

Last Stand: Increases Wolf's Bite damage by 50%. Reduced by 5% for each Iron Wolf currently summoned.

Assault Formation: Using Iron Charge while Iron Wolf Phalanx is active will also send them charging in a line, dealing 50% of the charge's damage. Reactivating the ability will charge them back to the original formation, dealing damage again.

Level 10 Talents

Sandstorm: Listed Above

Bastion of Caldeum: Listed Above

Level 13 Talents

Magic Training: Each summoned Iron Wolf Mercenary increases your Spell Damage by 5%.

Battle Hardened: Increases your basic attack damage by 6% of the health received through Packleader.

Serrated Blade: Wolf's Bite deals 60% additional damage over 3 seconds.

Level 16 Talents

Together We Stand: Shares damage (30%) you receive with the Iron Wolf Phalanx. Increases their Spell Armor to 30.

Hunting Pack: Wolf's Bite is also cast by your summoned Iron Wolves, dealing 40% damage, but healing you.

Iron Will: Upon activation heal you for 100% of the health received through Packleader. Cooldown: 60 seconds

Level 20 Talents

Coyote: Your Wolf's Bite has no cooldown while in the Sandstorm's zone. Increases duration to 10 seconds.

Bulwark of Caldeum: Increases the duration by 3 seconds. Also summons an Iron Wolf Mercenary every 2 seconds

Sorcerer Warriors: Wolf's Bite now summon an Iron Wolf. Summoned Iron Wolves now buff you, depending on the skill they were summoned from.

Iron Charge: Summons a Lightning Iron Wolf Mercenary, grants you and the mercenary the Static Field ability.
Wolf's Bite: Summons a Fire Iron Wolf Mercenary, granting you and the mercenary the Enchant ability.
Iron Wolf Phalanx: Summons a Cold Iron Wolf Mercenary, granting you and the mercenary the Chilling Armor ability.

Editing

18.07.15 - Fixed icon's problems
06.05.16 - Increased the damage of all abilities. Minor tweak in Wolf's Bite. Fixed icon's problems. Removed Superiority (no longer a talent)
23.03.17 - Removed Demolitionist and Promote, granted new Level 20 Talents. Moved some talents from the 4th to 7th levels. Fixed some icons problems. Reduced the summon durations
05.12.17 - Changes to some talents, Bastion of Caldeum tooltip updated. Role changed from Specialist to Warrior. Packleader gains changed
16.04.20 - Sandstorm buffed, changes to Iron Charge and Iron Wolf Phalanx, minor typos fixed.
03.04.25 - Changes, buffing talents and modernizing the concept + Buffs to Packleader and Iron Wolf Phalanx
14.04.25 - Balancing changes, buffing Sandstorm, nerfing Conscription. Making adjustments to the talents on levels 4, 7, 13 and 16 (mostly buffs and tier changes)

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[-]
Mandorik (2) | July 3, 2015 1:00pm
Quoted:
Nah. Blizzard is not running out of Diablo characters so badly yet that they would need to get this desperate to add a character like Asheara who is basically a named NPC nobody compared to the Diablo heroes we already got.


Considering the fact that she appeared both on Diablo II and III, she wouldn't be just a "named NPC nobody compared to the Diablo heroes we already got". Yet, she's a major supporting NPC in Act 2 of Diablo III. After defeating Belial, Tyrael mentions that the city [Caldeum] is at her hands now.
0
[-]
Siperos (9) | July 2, 2015 5:35am
Nah. Blizzard is not running out of Diablo characters so badly yet that they would need to get this desperate to add a character like Asheara who is basically a named NPC nobody compared to the Diablo heroes we already got.
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