Atai'natha by HexerVoodoom

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Atai'natha

By: HexerVoodoom
Last Updated: Dec 22, 2017
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Atai'natha

Zandalari Champion

Combat Trait

1
Elemental Blast
Casting abilities generates Elemental Power.
Activate to consume 3 elemental power and cast an Elemental Blast based on the powers consumed. Elemental powers also grants bonus based on how many stacks are active.

Fire Power - increases Elemental Blast damage by 30% per Fire Power; Increases Atai'Natha's ability damage.
Earth Power - Elemental Blast stuns for 0.5 seconds per Earth Power; Increases Atai'Natha's physical armor.
Thunder Power - Elemental Blast jumps to 1 nearby enemy per Thunder Power, causing 50% of damage; Increases Atai'Natha's atk speed.

Primary Abilities

1
Lava Burst
Deals single target fire damage.
Generates 1 fire power
2
Earthquake
Causes the earth to treamble, dealing damage and stunning for 0.5s every 1s over the terrain. Lasts 3s.
generates 1 earth power
3
Magnetic Discharge
Blast thundering powers in a cone in front of the caster, causing damage and slowing affected enemies.
Generates 1 thunder power

Secondary Abilities

1
Storm Totem
At level 1 you must pick 1 out of 3 totens
Option 1
Channels a powerful thunder on targets affected by Magnetic Discharge.
Casting magnetic discharge near this totem generates 1 extra thunder power.
2
Ember Totem
At level 1 you must pick a totem
Option 2
Generating or consuming Fire Power causes the totem to release a fiery energy, damaging nearby enemies.
Casting Lava Burst near this totem generates 1 extra fire power.
3
Stone Bulwark Totem
At level 1 you must pick a totem
Option 3
The totem removes a stun on nearby allied hero, detroying itself in the process.
Casting earthquale near this totem generates 1 extra earth power.

Heroic Abilities

1
Zandalari Elemental Beast Ward
Level 10
Consumes your elemental power to summon and mount an Armored Elemental Direhorn to fight alongside you for a few seconds. Requires all 3 elemental powers to be the same. The elemental power consumed determines the direhorn's powers.
Fire: basic attack damage increase. Has Burning Rage.
Eart: Increased physical armor. Every third basic attack stuns.
Cold: Increased magic armor. Chill Aura, slowing enemies.

Killing the elemental beasts does not kills the rider.

Level 20
Summons an Armored Elemental Devilsaur instead.
2
Fist of A'gal
Level 10
Calls upon the wrath of the forgotten loa of thunderstorms, A'gal, The Violent.
Passive: Basic attack damage is increased. Every third basic attack generates Thunder Power.
Active: Greatly increases basic attack speed for a few seconds and causes basic attacks to connect.

Level 20
Basic attacks reduces heroic cooldown. Also, Elemental Blast damage is increased by 50% but becomes melee.

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