Atramedes by barium56

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Atramedes

By: barium56
Last Updated: Jun 29, 2020
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Atramedes

Experiment 25463-D

Table of Contents
As a whelp, Atramedes was blinded by the stupid, incompetent, and disappointing Maloriak in an attempt to achieve "sight beyond sight." Seeing Atramedes’s potential, Maloriak’s master, Nefarian, saved the whelp from disposal, allowing him to grow into a powerful dragon who uses sound to defeat his foes.

An all-purpose Bruiser who also provides long-range, Sound-based “vision” for his team.


BASIC ATTRIBUTES

Health: 2510 (+4% per level)
Health Regen: 5.23 (+4% per level)
Mana: 500 (+10 per level)
Mana Regen: 3 (+0.1 per level)


Attacks per Second: 1
Attack Range: 2
Attack Damage: 138 (+4% per level)


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TRAIT
Sight Beyond Sight

Atramedes cannot see and is immune to Blinds, instead using Sound to locate his foes. Enemy Minions, Structures, Mercenaries, and Monsters passively generate Sound while within Atramedes’s hearing range, to a max of 100. Enemy Heroes generate Sound by Basic Attacking and using Abilities while within Atramedes’s hearing range, or by taking damage from or dealing damage to allied Heroes, to a max of 250. Enemy units with any Sound are visible to Atramedes, even while Stealthed, and are visible to Atramedes’s allies while not Stealthed and within 50% of Atramedes’s hearing range. Enemy units with 250 Sound are revealed. Each point of Sound on a target increases Atramedes’s damage against that target by 0.4%. An enemy’s Sound rapidly decays when that enemy has not generated Sound for 1 second.
Range: 26 Okay, this trait is a bit of a doozy to explain, but it’s what makes Atramedes cool and unique. For Atramedes, the whole of the map is covered in the fog of war. Allied units and structures are always revealed, but do not provide any vision outside of their own model (for an idea of what it would look like - imagine revealing an enemy, and then having them run away into the fog of war - the enemy itself is lit up and visible, but none of the environment around them is).

Sound generation works as follows:
  • Enemy Structures, Minions, Mercenaries, and Monsters (within hearing range):
    • As long as they are within hearing range, these units automatically generate 5 Sound every 0.25 seconds, effectively making them always visible. It also means that they’ll basically always be at their max Sound (100), so Atramedes will automatically do 40% additional damage to them, and using Feedback near them will give him a fairly sizable heal. This is also why I like the level 7 talent, Buzzing Mosquitoes, so much (the one that increases their max Sound to 250): it seems somewhat innocuous, but in actuality provides significant benefits (making him now deal 100% additional damage instead of 40%, and making Feedback extremely powerful when used near them)
  • Enemy Heroes (within hearing range):
    • Basic Attacks: Each Basic Attack from an enemy Hero generates Sound equal to 3.5 * [number_of_seconds_between_each_attack]. So an enemy Hero that attacks 1 time per second will generate 3.5 Sound per Basic Attack. An enemy Hero that attacks 4 times per second will generate 0.875 Sound per attack.
    • Abilities: Whenever an enemy Hero uses an Ability (Basic or Heroic), they generate Sound equal to 1.15 * [cooldown_of_the_ability]. So an enemy Hero that uses an Ability with a 100 second cooldown generates 125 Sound. An enemy Hero that uses an Ability with a 12 second cooldown generates 15 Sound, and an enemy Hero that uses an Ability with a 3 second cooldown generates 3.75 Sound.
  • Enemy Heroes (regardless of hearing range):
    • Even if it doesn’t completely make sense thematically, Atramedes needs to have some way of seeing when his allied Heroes are being engaged, regardless of where they are on the map. Therefore, if an enemy Hero damages or is damaged by an allied Hero, even when outside of Atramedes’s hearing range, that enemy Hero generates 1 Sound. This effect can only occur once on a given enemy Hero every second. This makes it so that Atramedes can see any enemy Hero that’s engaged with his allies for at least 1.5 seconds, and the 1 second cooldown on the effect makes it so that the Sound generated this way is effectively negligible in terms of affecting his damage and healing.
After a unit goes 1 second without generating any Sound, its Sound decays at a rate of 10 per 0.25 seconds.

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Z ABILITY
Blackwinged Descent

After 0.75 seconds, fly to the targeted area. Upon takeoff, nearby enemies are knocked back, and upon landing, nearby enemies are knocked back and generate 50 Sound.
Cooldown: 22 seconds
Range: 18
Given that Atramedes is a big ol’ dragon, being able to fly makes sense (and having a mount does not). I decided to make this a medium range, medium cooldown flight ability because of the options it opened up for his level 4 talent tier, which gives him the opportunity to make it into a long cooldown, long range flight (to give him more global presence), or a short range, short cooldown dash (to make him more maneuverable in the moment).

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Q ABILITY
Searing Clash

Blast a fireball in a direction, dealing 98 (+4% per level) damage to enemies hit. Searing Clash explodes upon hitting an enemy Hero, dealing an additional 98 (+4% per level) damage in a small area. Enemies damaged by the explosion generate 40 Sound and are Silenced for 0.75 seconds.
Mana: 40
Cooldown: 11 seconds
Range: 7
Area: 2.5 radius circle
Gotta admit - there’s no lofty design idea behind this ability - I just like the concept.

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W ABILITY
Sonar Pulse

After 0.5 seconds, launch a reverberating disc from a target point slowly toward a target direction, expanding as it travels and dealing 20 (+4% per level) damage every 0.25 seconds to enemies it touches. Enemies damaged by Sonar Pulse generate 15 Sound. Casting Sonar Pulse outside of its inner range reduces its damage and Sound generation by 75% and reveals Atramedes for 2 seconds. Only 1 Sonar Pulse can be active at a time.
Mana: 75
Cooldown: 2 seconds
Range (Inner): 10
Range (Outer): 26
Area: 1.5 radius circle
This (along with his first Heroic) is probably my favorite of his abilities. Sonar Pulse is what Atramedes uses as his primary Sound generator and as a tool for longer-range scouting, and it makes him extremely strong at delaying objectives. It has a high Mana cost to make it so he isn’t able to poke and delay forever, and it also reveals him if he casts it at long range so that he can’t just safely sit around undetected while he’s delaying.

The projectile lasts for 3.5 seconds and travels 13 distance, and its area expands linearly, increasing to double its initial area immediately before dissipating.

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E ABILITY
Feedback

Consume all Sound on nearby enemies, healing for 0.9 (+4% per level) per point of Sound consumed over 4 seconds.
Mana: 50
Cooldown: 44 seconds
Range: 6
Feedback is Atramedes’s main survival tool, and gives him even further incentive to stack up Sound on his enemies. He’s gotta be careful though - by consuming all Sound on his enemies, he loses visibility of them until they generate Sound again. It’s likely that this won’t be an issue for most players, but skilled opponents can definitely use it to their advantage.

The talent Directional Pickup makes it so that Atramedes can cast Feedback at range. Instead of being a 6 radius circle area that is forcibly centered on Atramedes, it becomes a radius 6 circle area with a targeting range of 6.

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FIRST HEROIC ABILITY
Obnoxious Imps

Summon imps that set all enemy Heroes to max Sound for 3 seconds.
Mana: 65
Cooldown: 40 seconds
This is straight from his Heroic encounter, and I really like it - it’s so simple and yet it does so much. It effectively reveals all enemy Heroes for 4 seconds (3 seconds plus the 1 second before Sound begins to decay), and it also gives Atramedes a damage and healing boost. An extra little bonus is that if he uses Feedback while it is active, the imps automatically set their targets back up to max Sound immediately afterward.

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SECOND HEROIC ABILITY
Death From Above

After 1.5 seconds, take to the sky and rain flames at the position of the mouse cursor for 4 seconds, dealing 36 (+4% per level) damage and generating 10 Sound every 0.25 seconds. Reactivate while raining flames to stop and land early.

1.25 seconds later, Atramedes lands at the position at which he last rained flames, dealing 318 (+4% per level) damage to nearby enemies. Enemies damaged by Atramedes’s landing generate 80 Sound and are Silenced for 2 seconds.
Mana: 100
Cooldown: 90 seconds
Area: 4 radius circle
This is inspired by the Atramedes encounter’s airborne phase. It can be used as an escape, but I made it so that the Silence and the majority of the damage are tied to the landing, so he needs to be prepared to reenter the thick of things if he wants to use it to its maximum effect. It can also be ended early in case the player wants to get to the Silence more quickly.

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Talent Tree
Level 1 Talents

Crescendo
Quest: Each enemy Hero hit Searing Clash increases its explosion radius by 1% and its explosion damage by 3%.
Reward: After hitting 40 enemy Heroes, Searing Clash’s explosion stuns enemies for 0.75 seconds.
Echolocation
Increase Sonar Pulse’s outer range by 50%. Casting Sonar Pulse outside of its inner range reduces its damage and Sound generation by 50% instead of 75%.
Shockwave Strikes
Enemies damaged by Atramedes’s Basic Attacks generate 30 Sound.
Quest: Damage enemy Heroes with Basic Attacks.
Reward: After damaging 50 Heroes, Atramedes’s Basic Attacks deal 60% of his Basic Attack damage in a medium area around the target.

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Level 4 Talents

Focused Listening
Cooldown: 10 seconds
Sight Beyond Sight can be activated to channel for 3 seconds to enter a state of Focused Listening, causing enemy Heroes in hearing range to passively generate 2 Sound every 0.25 seconds. Focused Listening is cancelled if Atramedes takes or deals damage.

Passive: Gain 5% Movement Speed.
Distant Descents
Increase Blackwinged Descent’s range, cooldown, cast time, and Sound generation by 250%.
Frequent Flier
Reduce Blackwinged Descent’s range, cooldown, cast time, and Sound generation by 60%.
Decaying Attack
Enemies damaged by Sonar Pulse are slowed by 5% for 1 second, stacking up to 12 times.

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Level 7 Talents

Reverb
Increase all Sound generation by 10%, and increase the amount of time before Sound begins to decay by 100%.
Buzzing Mosquitoes
Enemy Minions, Structures, Mercenaries, and Monsters can now generate up to 250 Sound.
Sforzando
Increase Searing Clash’s missile size and missile speed by 50%. Each unique enemy Hero damaged by Searing Clash reduces its cooldown by 1 second.
Let’s Stop the Beat
Reactivate Sonar Pulse within 2 seconds of casting to increase its size, damage, and Sound generation by 35% and root it in place for the remainder of its duration. Rooted Sonar Pulses still expand over time.

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Level 13 Talents

Sustained Release
Increase Feedback’s range by 20% and its healing by 50%, but it heals over 8 seconds instead of 4.
Directional Pickup
Feedback is targetable and can be centered on a location within its range.
Wall of Sound
Casting Feedback grants Atramedes a Shield that absorbs damage equal to 50% of the amount of Health he is missing for 4 seconds.
The Sound of Silence
Casting Feedback increases all Sound generation by 100% for 10 seconds.

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Level 16 Talents

Sound and Fury
Each point of Sound on a target increases Atramedes’s damage against that target by 0.5% instead of 0.4%.
Piercing Flames
Searing Clash pierces the first Hero it hits. Each Hero hit creates an explosion.
Quest: Damage an enemy Hero with 2 explosions from a single cast of Searing Clash.
Reward: After doing this 3 times, Searing Clash pierces all Heroes it hits. Each Hero hit creates an explosion.
Call and Response
Increase the maximum number of active Sonar Pulses to 2 and reduce Sonar Pulse’s Mana cost from 75 to 50.
Percussion
Increase Attack Speed by 20%. Damaging an enemy with a Basic Attack reduces Feedback’s cooldown by 0.5 seconds, increased to 2 seconds against Heroes.

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Storm Talents

Particularly Obnoxious
Obnoxious Imps can be reactivated on an enemy Hero to extend its duration on that Hero by 5 seconds. This can be done up to 2 times per cast.
Drowned Out
After damaging an enemy Hero with Death From Above’s flames 6 times, Death From Above’s flames also Silence that Hero for 0.25 seconds.
Noise to Signal
Increase Atramedes’s hearing range by 50%. Reduce the rate at which Sound decays by 50%.
Hard Clipping
While an enemy Hero is at max Sound, each point of Sound generated on that Hero by Atramedes’s Abilities and Basic Attacks deals 6 (+4% per level) damage.
Force-feedback
Cooldown: 120 seconds
Reset Feedback’s cooldown. The next cast of Feedback within 5 seconds does not consume Sound, but heals as though all affected targets were at max Sound, or as though it consumed 1250 Sound (whichever is greater).

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