Auriel by CloseByTheMoon

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Auriel

By: CloseByTheMoon
Last Updated: Jun 1, 2015
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Auriel

Archangel of Hope

"It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. With Malthael's departure, it falls to Auriel to hold the Angiris Council together. Should her light ever fade, all Heaven would fall to despair."
— Selathiel
, writing on Auriel

Combat Trait

1
Hope Eternal
Whenever Auriel activates a basic ability, restore 3% of maximum health and 4% of maximum mana to nearby allied heroes.

Primary Abilities

1
Heaven's Snare (Q)
Medium range; Skillshot
Mana: 75; Cooldown: 15 Seconds
Deals 35 (+15 per level) damage to the first enemy hit, and slows their movement speed by 30% for 4 seconds. Reactivating this ability within 4 seconds will pull the target a short distance towards Auriel.
2
Blessed Braid (W)
Medium range; Targeted
Mana: 60; Cooldown: 20 Seconds
Auriel binds herself to another allied hero, reducing damage taken by both heroes by 5% for 3 seconds. For the duration, 50% of the damage received by the target is redirected to Auriel. Reactivating this ability within the duration will cancel the binding.
3
Radiant Halo (E)
Medium range; Area; Medium radius
Mana: 55; Cooldown: 10 Seconds
Create a ring around Auriel. After a 0.5 second delay the ring shatters, dealing 55 (+17 per level) damage to enemies, and restoring 70 (+20 per level) health to allies within the radius.

Heroic Abilities

1
Chorus of Harmony (R1)
Heroic ability; Channeled; Global range
Mana: 90; Cooldown: 80 Seconds
Auriel channels for 4 seconds. For the duration all heroes are unable to activate abilities or use basic attacks.
2
Will of Al'Maiesh (R2)
Heroic ability; Channeled; Medium range
Mana: 100; Cooldown: 100 Seconds
Auriel radiates strands of light for 6 seconds, bonding with up to 5 nearby heroes. Allied heroes are healed for 240 (+70 per level) over the duration and receive a 20% movement speed increase. Enemy heroes are damaged for 150 (+65 per level) over the duration and receive a 20% movement speed reduction.

Statistics

Health: 835 (+135 per level)
Regen: 1.71 (+0.26 per level)

Attacks per second: 1.11
Attack range: 2.5 (melee)
Attack damage: 32 (+8 per level)

Talents

Tier One (Level 1)
Conjurer's Pursuit: Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25.
Avatar of Hope (Trait): Whenever Hope Eternal affects an allied hero, their basic ability cooldowns are reduced by 1 second.
Hope is Mine (Trait): Hope Eternal also affects Auriel but with 35% reduced effectiveness.
Grand Radiance (E): Increases the radius of Radiant Halo by 30%.

Tier Two (Level 4)
Promote: Activate to give target allied lane Minion 300% Health and 100% damage for 30 seconds. Has 2 charges.
Protective Shield: 60 second cooldown. Activate to shield an allied Hero from damage for 5 seconds, absorbing up to 220 damage.
Battle Blessing (Trait): Hope Eternal activates upon every 3rd basic attack.
Piercing Snare (Q): Heaven's Snare pierces non-heroic enemies, dealing 25 (+10 per level) damage and not activating the snare effect.
Weave of Alacrity (W): Blessed Braid increases the movement speed of Auriel and the target by 30%, deteriorating over the duration.

Tier Three (Level 7)
Cleanse: 30 second cooldown. Activate to remove all stuns, roots, silences, and slows from the target and prevent their reapplication for 1 second.
Battle Momentum: Basic attacks reduce Ability cooldowns by 0.5 seconds.
Undying Radiance (E): Radiant Halo persists for 3 seconds dealing 25 (+9 per level) damage to enemies, and restoring 40 (+12 per level) health to allies within the radius every second.
Weave of Restoration (W): Blessed Braid restores 15% of the targets maximum health over the duration.
Hope's Aegis (Trait): Whenever Hope Eternal affects a hero with full health they generate a shield equal to the amount of health that would have been restored. Shields persist for 6 seconds and do not stack.

Tier Four (Level 10)
Chorus of Harmony
Will of Al'Maiesh

Tier Five (Level 13)
Weave of Anguish (W): Blessed Braid can now be targeted at enemies. Deals 80 (+22 per level) damage over 4 seconds, and heals Auriel for an equal amount.
Avatar of Hope: 60 second cooldown. Activate to restore 20% of maximum health over 6 seconds, and immediately trigger Hope Eternal at 350% effectiveness.
Sprint: 60 second cooldown. Activate to gain 75% Movement speed for 3 seconds.
Al'Maiesh Soars (Q): Increases the range of Heaven's Snare by 50%, and the distance targets are pulled towards Auriel by 100%.
Radiant Reach (E): Radiant Halo is now targeted, with a large range.

Tier Six (Level 16)
Weave of Immunity (W): Auriel is invulnerable while using Blessed Braid, but cannot move for the duration.
Auriel Soars (W): Blessed Braid has a greatly increased range and activating the ability a second time will fly Auriel to her target. The ability no longer reduces damage taken by 5%.
Hardened Focus: While above 80% health, your Basic Ability cooldowns regenerate 50% faster.
Reproaching Radiance (E): Increases the damage dealt by Radiant Halo by 50% and enemy heroes within the radius are silenced for 1.5 seconds.

Tier Seven (Level 20)
Peaceful Harmony (R1): Chorus of Harmony also fully restores the health of all heroes.
Might of Al'Maiesh (R2): Will of Al'Maiesh now affects all heroes in range, and the healing and damage is increased by 15%.
Rewind: 45 second cooldown. Activate to reset the cooldowns of your Basic Abilities.
Storm Shield: 45 second cooldown.Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3seconds.

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