When you affect an allied Hero below 30% maximum Health with an ability, greatly increase the healing provided and/or the duration of the ability.
Primary Abilities
1
Intervention [Q]
Dashes in the chosen direction (skillshot). Allies you cross are healed, and enemies you cross are damaged.
2
Heaven's Light [W]
After a short delay, fill the target area of effect with bright light (skillshot). Enemies hit are damaged and become blinded for the duration.
3
Clarity [E]
Using Al'maiesh on an allied Hero, you grant it Clarity. For the duration, the target gains increased line of sight and movement speed.
Heroic Abilities
1
Chorus of the High Heavens [R1]
After a casting time (she can be interrupted), you and all allied Heroes regain X Health. Global range.
2
Might of Al'maiesh [R2]
Uses Al'maiesh to bind enemies and release allies in the target area of effect (small zone) after a short delay. Enemies take damage over time and are rooted for the duration, while allies are released from all stuns, roots, silences and slows, and become immune to such effects for the duration.
NOTES
I think Auriel should be a Support hero, based on healing, buffing and guiding allies. She is the Archangel of Hope and, in lore, often tranquilized discussions and was often in favor of peace and clarity.
I also designed her based on the concept of Hope. Hope is strongest during hardest times, so when allies are almost dying, her powers are more effective, granting them the will to live.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments