Avatar Aang by Sinraptor

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Avatar Aang

By: Sinraptor
Last Updated: Mar 28, 2018
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Avatar Aang

The Last Airbender

Water
Earth
Fire
Air


The Fire Nation spent 100 years perpetuating a war that resulted in the pillaging of the Water Tribe, Invasion of the Earth Kindgom, and the Genocide of the Air Nomads. Fire Lord Ozai planned on finishing the war by burning the world and ruling its ashes. Only the Avatar, master of all four elements could stop him. Avatar Aang succeeded in preventing this disaster. After he and his friends brought the Hundred Year War to an end, the world began to recover. Peace was slowly being restored, but not every universe has the advantage of having an Avatar protect them. Aang decided to travel the spirit world to find gateways to other universes that needed a hero. His journey has led him to the Nexus, where he will do everything in his power to defend the innocent.



Key Hero Notes


Aang has 4 basic abilities, each focused on bending one of the four elements.
Water (Q) Earth (W) Fire (E) Air (R)
He has no Heroic Ability. Instead, he can upgrade two of his basic abilities.
At level 10, he improves the statistics of an element's ability.
At level 20, he replaces an ability of a different element with a similar, more powerful one.
Each upgraded basic ability will grant a passive effect.
Aang cannot have Water and Fire upgraded at the same time. The same rule applies to Air and Earth.

Combat Trait

1
The Avatar State
(Active)
Cooldown: 150 seconds
Duration: 10 seconds
Time Unlocked: After 3 minutes

Aang enters The Avatar State, unlocking his maximum bending potential. Untalented variations of all 4 of his abilities will be continuously active. (Reading Those First Is Recommended)
-Two streams of Ebb and Flow circle around Aang.
-Aang becomes unstoppable.
-Basic attacks are replaced with maximum range Fire Fists.
-Air Barrier constantly pushes enemies away from Aang.
-If Aang is killed while in the Avatar State, he will not be able to enter it again for the rest of the game.


"While in the Avatar State you are at your most powerful, and your most vulnerable" -Avatar Roku

Primary Abilities

1
Ebb and Flow
(Active)
Cooldown: 8 seconds
Range: 4

Aang sends out a stream of water in a line in front of him that restores 220 (+4% per level) health to ally heroes it touches. Then he pulls it back to slow enemy heroes by 25% for 1.5 seconds.

"Our strength comes from the spirit of the moon. Our life comes from the spirit of the ocean. They work together to keep balance" -Princess Yue
2
Stone Stance
(Active)
Cooldown: 20 seconds
Duration: 5 seconds

Aang takes a horse stance that makes him immune to all hostile effects except damage and gains 30 armor and is unable to move. Aang can freely cast abilities during this time, but their movement aspects are ignored. Reactivating the ability cancels it early.

"The key to earthbending is your stance. You've got to be steady and strong" -Toph Beifong
3
Fire Fist
(Active)
Cooldown: 10 seconds
Range: 3

After a short delay, Aang steps forward and fires a spout of flames in a narrow cone in the same direction that deals 135 (+4% per level) damage to enemies hit. If an enemy hero is hit, the ability can be recast within 1 second while ignoring its cooldown. Each recast will cause the flames to reach 25% further, up to 100%. Movement commands will end this effect and put the ability back on full cooldown. He will not step forward if there is an enemy hero in the way.

"Firebending in and of itself isn't something to fear. But if you don't respect it, it'll chew you up and spit you out like an angry Komodo Rhino" -Zuko
4
Air Barrier
(Active)
Cooldown: 12 seconds
Maximum Dash Distance: 4
Knockback Radius: 3

Aang dashes to a target point and the forces a gale of wind to push away enemies around him. Aang can dash over map terrain.

"Airbending is all about spiral movements. When you meet resistance, you must be able to switch direction on a moment's notice" -Tenzin

Secondary Abilities

1
Blessing of Tui and La
Blessing of Tui and La
(Passive)

Regenerate 1% maximum health per second and slow enemies hit by basic attacks by 15%
(Active)
Cooldown: 12 seconds
Range: 4

(Ebb and Flow) is replaced with (Blessing of Tui and La)
Aang sends out a wave of water in a circle around him, restoring 500 health to ally heroes. Then he pulls it back to him slowing enemies by 30% for 3 seconds.
2
Resolve of the Earth Kingdom
Resolve of the Earth Kindgom
(Passive)

+50% health and the duration of movement impairing effects is reduced by 50%
(Active)
Cooldown: 45 seconds
Radius: 2

(Stone Stance) is replaced by (Resolve of the Earth Kingdom)
Aang and ally heroes that remain close to him gain 30 armor and become unstoppable for 2.5 seconds.
3
Power of Sozin's Comet
Power of Sozin's Comet
(Passive)

+50% attack damage and attack speed
(Active)
Cooldown: 60 seconds
Range: Global

(Fire Fist) is replaced by (Power of Sozin's Comet)
Aang launches a 45 degree arc of fire in a target direction that deals 800 damage to all enemies it hits. The damage gradually decreases the further it travels down to 50%.
4
Force of a Master Airbender
Force of a Master Airbender
(Passive)

+30% Movement Speed and reduce the magnitude of enemy slowing effects by 75%
(Active)
Cooldown: 30 seconds
Maximum Dash Distance: 8
Wind Radius: 10
Wind Duration: 3 seconds

(Air Barrier) is replaced by (Force of a Master Airbender)
Aang dashes to a target point and summons a massive gust of wind that continuously blows in all directions away from that point. Enemies moving toward the point are slowed by 80% and ally heroes moving away from it are 50% faster.

Special Mount

1
Gliding
Aang uses his glider as his mount. He launches himself into the air, gaining 50% movement speed and flying over impassable terrain. If he stops moving for 0.75 seconds, he will land.

Talents

Level 1

Water Slide
(Q)

Aang's Water Ability now deals 86 (+4% per level) damage to enemies.

Wallbreaker
(Passive)

Basic attacks against structures at melee range deals 200% more damage.

Scorch Marks
(E)

Aang's Fire Ability deals 30% additional damage over 5 seconds. Hitting the same target again refreshes the duration.

Level 4

Have a Drink
(Q)

Using his Water Ability heals Aang for 50% of the healing value.

Muddy Ground
While Aang's Earth Ability is active, enemies that deal damage to him are slowed by 20% for 2 seconds.

Fire is Life
Aang heals himself for 93 (+4% per level) health whenever he kills a minion with his Fire Ability.

Level 7

The Sound Chakra
Whenever an enemy casts an ability near Aang, the cooldown of the Avatar State by 1 second.

The Light Chakra
Collecting a regenerationg globe reduces the cooldown of the Avatar State by 5 seconds.

The Thought Chakra
After being out of combat for 10 seconds, the Avatar State recharges 25% faster.

Level 10

Phases of the Moon
(Passive)
Regenerate 1% maximum health per second and slow enemies hit by basic attacks by 15%
(Q) Ebb and Flow
-100% additional healing and range
-Cooldown is reduced by 3 seconds


Senses of the Badgermoles
(Passive)
+50% health and the duration of movement impairing effects is reduced by 50%
(W) Stone Stance
-Additional 30 Armor
-Gain vision of enemy heroes within a large range (Only Aang can see them if they're not otherwise revealed)


Might of the Dragons
(Passive)
+50% attack damage and attack speed
(E) Fire Fist
-100% additional damage
-Enemies hit deal 20% less damage for 2 seconds


Peace of the Sky Bison
(Passive)
+30% Movement Speed
(R) Air Barrier
-Cooldown reduced by 4 seconds
-Unstoppable while dashing

Level 13

Gliding Agility
(Mount)

Aang evades melee basic attacks while gliding.

Rebuild the Walls
(W)

While Aang's Earth Ability is active, nearby ally structures restore 150 health per second.

Aura of Fire
(E)

Aang deals 76 (+4% per level) damage to enemies around him when casting his Fire Ability.

Level 16

Bison Whistle:
(Active)
Cooldown: 120 seconds

Aang calls for his Flying Bison Appa to take him to a target location anywhere on the map. The journey takes 5 seconds regardless of distance and can be used during combat.

Icy Path
(Q)

Aang's Water Ability roots for 1.5 seconds instead of slows.

Fancy Feet
(R)

The effectiveness of enemy slowing effects is decreased by 75%.

Level 20

Blessing of Tui and La
(Passive)

Regenerate 1% maximum health per second and slow enemies hit by basic attacks by 15%
(Active)
Cooldown: 12 seconds
Range: 4

(Ebb and Flow) is replaced with (Blessing of Tui and La)
Aang sends out a wave of water in a circle around him, restoring 500 health to ally heroes. Then he pulls it back to him slowing enemies by 30% for 3 seconds.


Resolve of the Earth Kindgom
(Passive)

+50% health and the duration of movement impairing effects is reduced by 50%
(Active)
Cooldown: 45 seconds
Radius: 2

(Stone Stance) is replaced by (Resolve of the Earth Kingdom)
Aang and ally heroes that remain close to him gain 30 armor and become unstoppable for 2.5 seconds.


Power of Sozin's Comet
(Passive)

+50% attack damage and attack speed
(Active)
Cooldown: 60 seconds
Range: Global

(Fire Fist) is replaced by (Power of Sozin's Comet)
Aang launches a 45 degree arc of fire in a target direction that deals 800 damage to all enemies it hits. The damage gradually decreases the further it travels down to 50%.


Force of a Master Airbender
(Passive)

+30% Movement Speed and reduce the magnitude of enemy slowing effects by 75%
(Active)
Cooldown: 30 seconds
Maximum Dash Distance: 8
Wind Radius: 10
Wind Duration: 3 seconds

(Air Barrier) is replaced by (Force of a Master Airbender)
Aang dashes to a target point and summons a massive gust of wind that continuously blows in all directions away from that point. Enemies moving toward the point are slowed by 80% and ally heroes moving away from it are 50% faster.

Strengths and Weaknesses

Pros
-Aang has insane versatility with healing, mobility and damage options
-Avatar State has a massive impact during team fights
-No matter what talent path Aang takes, his Air Ability will always give him useful mobility
-Aang's glider lets him travel around the map faster than most heroes
Cons
-Aang's abilities without upgrades are relatively weaker than abilities of heroes with predetermined roles
-Despite being Multi-Class, he doesn't have as much damage as most assassins or the durability of most warriors
-Aang's only damaging ability causes him to move in the direction he attacks, making him unable to kite
-One mistake during the Avatar State could disable Aang's greatest asset

Base Stats

Health: 2143 (+4% per level)
Health Regeneration: 4.4 per second (+4% per level)
Resource: None
Attack Speed: 1.0
Attack Range: 5.5
Attack Damage: 84 (+4% per level)

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2
[-]
spyro2002 (6) | March 28, 2018 1:34pm
Really interesting. I really like how you blended the lore into the talents. Since cool!
1
[-]
Sinraptor (1) | March 28, 2018 7:25pm
Yeah, making this concept took a really long time to get right. I thought the quotes would make his character design sound more profound.
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