Axel has a unique type of resource bar in which he uses Bullets. ( 12 Bullets )
Activate to regenerate 4 bullets per second.
Moving or getting controlled by crowd control effects will cancel the the channeling but will not remove the bullets that have been already regenerated.
(4 seconds cooldown)
Primary Abilities
1
Double Shot
Axel fires two skill-shot bullets that can be crossed or lined-up depending on your cursor location.
Cost: 2 Bullets
Stacks: 3
Cooldown: 6 seconds per stack
2
Bullet Chain
Axel fires six bullets at a target location.
cost: 6 bullets
This ability can be combined with Rocket Jump to make Bullet Rain.
At mid-air of the Rocket jump, Axel can shoot six bullets on the ground to deal AOE damage.
3
Rocket Jump
Axel Leaps into a target location dealing damage to all enemies he lands near.
12 second cooldown.
Heroic Abilities
1
Bullet Time!
A Channeling spell that damages all enemies in a cone over time for 3 seconds. (Can be interrupted by Silence, Stuns, Knock Backs ect..)
May be canceled by clicking away.
Firing 3 waves of 4 bullets each second at maximum.
Cost: 4 bullets per wave. 12 in total.
60 seconds cooldown.
2
Boom Time!
Axel rides a huge rocket and launches himself into a really wide range & dealing massive area of effect damage on first contact with an enemy hero.
Recast the ability to land before interacting with an enemy hero. (Damage still apply)
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