Level 1: Conjuers pursuit
Level 1: Dimensional Rift deals 70 (+ 15 per level) to enemy targets
Level 1: Catch has 20% increased range
Level 1: Seasoned Marksman
Level 4: Disguise Kit have global range
Level 4: Your basic attacks slows target by 5% stacking up to 25% for 4 seconds (refreshes on each stack)
Level 4: Your basic attack increases your attack damage by 5% stacking up to 20% for 5 seconds (refreshes on each stack)
Level 4: Disguise Kit costs no mana and cooldown is reduced to 7.5 seconds
Level 7: Illusionist gains a second charge.
Level 7: Cleanse
Level 7: Catch deals 30% more damage.
Level 7: Clairvoyance
Level 7: Dimensional Rift can be cast on friendly Heroes, target friendly Hero also gains a shield for 3 seconds after returning 80 (+14 per level)
Level 10: Dimensional Destruction
Level 10: Mirror Mirror
Level 13: Illusionist has no cooldown anymore
Level 13: Checkmate! : Basic Attacks against Heroes under 40% HP deals 50% more
Level 13: After you cast an ability you gain 50% Attack speed for 4 seconds
Level 13: Dimensional Rift Lasts 3 seconds and heals friendly targets 5% of their max health each second
Level 16: Every 5th Basic Attack applies Dimensional Rift onto the enemy.
Level 16: StoneSkin
Level 16: Every 2nd Basic ability makes you invisible for 5 seconds
Level 16: Executioner : Basic Attacks deal 40% more damage to CCed enemies
Level 20: Nexus Frenzy
Level 20: Bolt
Level 20: Friendly Heroes also gain damage reduced by 25% for 4 seconds. Enemy Heroes are Imobalized for 1 second before the slow begins
Level 20: The target copied are stunned for 1.25 seconds
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