Level 1:
My children
Quest: Damage Enemies with wisp barrage 30 times
Quest: Heal allies with soothing wisps 30 times
Reward: Gain 1 additional Wisps whenever you complete one of the quests.
Hunting wisps: Increase wisp barrage's range by 15%
Seeking wisps: Each wisp from your passive now increases your vision range by 15% from 10%
Level 4:
Hastened wisps: Soothing wisps travel 15% faster towards their target
Soul mending: Whenever you use a charge of soothing wisps a charge of soul mending is added, to a maximum of 5 stacks. Your next wisp barrage heals Azalina 20(+4%/level) up to 100(+4%/level) based on the number of charges.
Silent echos: If soul thief's silence lasts 1 second or more, Azalina gains 1 free charge of wisp barrage that does not cost a passive charge.
Returning home: Upon hearthing back to base, Azalina gains three charges of her passive.
Level 7:
Transparent soul: Wisp barrage pierces the first enemy hit
Soul's haven: For every 1 second traveled by wisps created by soothing wisps their healing is increased by 5% up to 25%
Wandering wisps: Whenever a minion dies near Azalina their is a 20% chance they will drop a wisp which can be picked up if walked next to, picking up a wisp adds a passive charge
Harsh screams: If an enemy is hit with wisp barrage while the damage over time of Soul Thief is happening, reduce the cooldown of soul thief by 3 seconds
Level 13:
Soul cleansing: Every 3rd cast of soothing wisp will cleanse the ally and increase their move speed by 25%
Spirit's blessing: Upon healing allies with soothing wisps, increase their move speed by 75% for 3 seconds, decaying over the duration.
Wispering woods: Using all three charges of your passive on soothing wisps grants you one additional wisp, and does not reset the cooldown of your passive
Level 16:
Furious souls: Each time you hit a hero with wisp barrage Azalina gains 15% ability power up to 60% for 5 seconds, resetting whenever you hit an enemy hero.
Overwhelming rush: Soul thief's damage over time effect lasts 3 seconds instead of 1.5.
spirit's revenge:
Active: Azalina gains three charges of her passive and continuously casts wisp barrage with a 1 second delay between each throw. Whenever Azalina hits an enemy hero she gains another stack of her passive. Upon missing a hero Azalina stops and the active is put on cooldown. Azalina cannot cast other spells whilst casting Spitirt's revenge. Cooldown 60 seconds.
Level 20:
Call of the lost: Azalina no longer uses mana for the duration of unfinished business, the bonus healing and ability power is now 30%, and it now lasts 10 seconds.
The living forest: The trees are no longer stationary trees and rather wandering treants that will walk at 75% the speed of a normal hero and will walk towards the nearest enemy or ally.
Your soul is in my hands:
Active: Target an enemy hero, after 5 seconds swap yours and the enemies current mana pool. Azalina's mana pool can go over her maximum.
Timelost: Whenever Azalina summons a wisp from wispmother, reduce all ability cooldowns by 1.5 seconds
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