AZGAR by funplay

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AZGAR

By: funplay
Last Updated: Mar 10, 2020
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AZGAR

Warrior of the noble Clan of Skeld!

Masters of nature, the druids were originally the same people as the barbarians until they left their tribesmen during the time of Bul-Kathos. Since then the druids have been living in the northern woods of Scosglen, secluding themselves more against from the world around them than even the barbarians did prior to the events of Diablo II.

The druid combines various features from previous classes in the game: elemental magic, summoning skills, and aura-bestowing spirits along with the new shape shifting skills which allow the druid to engage in close quarters combat.

Health: 1,898 (+4.0%) | Regen: 9.34 (+4.0%)
Mana: 520 (+10) | Regen: 3.00 (+9.8%)
Attack Speed: 1.25 per second | Melee: 1.20 | Damage: 78 (+4.0%)

Combat Trait

1
Spirit - Oak Sage - (D)
Increase Azgar's Health Regeneration by 5 and Regeneration Globes restore 50% more health.

Primary Abilities

1
Twister - (Q)
Mana: 60
Charge Cooldown: 8 seconds

Create a Twister on a specific location, dealing 200 (+4% per level) initial damage to enemies in the area. It lasts 3 seconds, dealing 82 (+2.5% per level) damage every 0.5 seconds to enemies.

Stores up to 2 charges.
2
Cyclone Armor - (W)
Mana: 70
Cooldown: 15 seconds

Activate to gain 40 Armor for 3 seconds.
3
Poison Creeper - (E)
Cooldown: 12 seconds

In sight, this intelligent vine travels through the ground and uses its cruel thorns to poison non-Structure enemies it contacts, dealing 36 (+4% per level) damage per second for 3 seconds.

Activate to slow enemies currently afflicted by Poison Creeper by 20% decaying over 3 seconds.

Heroic Abilities

1
Werebear - (R)
Mana: 60
Cooldown: 12 seconds

Azgar transforms into a Werebear. Cyclone Armor increased to 60 Armor for 3 seconds.

Shock Wave: Deals 90 (+3% per level) damage to enemies in an area and stunned them for 1 second.

Passive: Maximum Health and Health Regeneration increased by 40%.
Passive: Movement Speed increased by 20%. Can't mount anymore.
2
Werewolf - (R)
Mana: 60
Cooldown: 12 seconds

Azgar transforms into a Werewolf. While Cyclone Armor active, Azgar is able to move through units.

Feral Rage: Leap at an enemy Hero with triple Basic Attacks.

Passive: Attack Speed increased by 25%.
Passive: Movement Speed increased by 20%. Can't mount anymore.
3
Hurricane - (R)
Mana: 100
Cooldown: 100 seconds

Deal 52 (+4% per level) damage per second in a area around Azgar. Azgar's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50%. Lasts 10 seconds.

Passive: Basic Attacks become ranges.
Passive: Mana cost of Basic Abilities permanently reduced by 10.

TALENTS

Level 1



Heart of Wolverine(D):
Attack Speed and Movement Speed increased by 15%?


Spirit of Barbs(D):
Hit by every 4th attack from Heroes will release Poison Nova to the surroundings, dealing 3% of enemies' maximum Health as damage.


Scourge(D):
Every 3rd Basic Attack deals an additional 90 (+4% per level) Spell Damage in a small area.
Passive: Basic Attack damage increased by 20.

Level 4



Werebear(R):
(see "HEROIC ABILITIES" above)


Werewolf(R):
(see "HEROIC ABILITIES" above)


Hurricane(R):
(see "HEROIC ABILITIES" above)


Level 7



Raging Storm(Q):
Azgar is healed for 40 (+4% per level) Health every 0.3 seconds while standing in Twisters.

Gale Force(W): Mana: 10 per second. Cooldown: 1 seconds.
Cyclone Armor can be toggled but armor decresed by 10.


Carrion Vine(E):
If a Minion dies around Azgar, He restores 5% of his maximum Health and 10 Mana.

Level 10



Storm Chaser(Q):
Twisters can move at 80% Movement Speed to Heroes.


Rune Wind(Q):
(!)Quest: Attack Heroes with Twisters.
(!)Reward: After spending 35 seconds, The charge of Twister increased by 1 and its damage increased 30%.
(!)Reward: After spending 70 seconds, Mana cost permanently reduced by 20.


Tornado(Q):
Place 2 Twisters on the same spot, its size and duration increased by 100%. All Twister charges are returned every 8 seconds.

Level 13



Mistral Breeze(Q):
Increase the cast range of Twister by 30% and Heroes get stunned by first hit.


Arctic Blast(Q/W):
Twisters can be cast on Azgar and his Movement Speed increased 15% decaying over 3 seconds.
Cyclone Armor deal 40 (+4% per level) damage every 0.5 seconds to nearby enemies.


Solar Creeper(E):
Cooldown reduced by 3 seconds. Activate to slow enemies currently afflicted by Poison Creeper by 40% decaying over 3 seconds.

Level 16



Wicked Wind(Q/W):
The duration of Twisters and Cyclone Armor increased by 2 seconds.


Poison Nova(E):
Activate to trigger Poison Nova, dealing 100 (+4% per level) Damage in a small area.


Raven(1):
Summon a Raven, dealing 32 (+2.5% per level) Damage. Raven deals 50% more Damage every 3rd attack and stuns Heroes for 0.75 seconds.

Level 20



Lycanthropy(R): Cooldown 60 seconds
Switch between Werebear and Werewolf and restore 1500 health.


Armageddon(R):
Every 3 seconds, Heroes in the range will be hit by meteorites, dealing 200 (+4% per level) Damage. Every time meteorites hit Heroes, the Cooldown of Hurricane reduced by 5 seconds.


Nature's Peace(D):
Azgar gains the benefits of all of his level 1 talents.


Aldur's Watchtower(D):
Azgar gains another Spirit which can be assigned to an Ally. The benefits will not be doubled.

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