Hero Description :
Daughter of the Moon. Empress of the Kaldorei. Light of lights. Before inviting the Burning Legion to Azeroth, Queen Azshara was loved by all her people. Today, the night elves curse her name and legacy, as she and her followers were transformed in the monstruous naga. But Azshara is ready to take her revenge, and all the people of the Nexus shall adore her as she deserves.
Hero Concept :
Azshara is a mage Assassin hero that requires both precision aiming and tactical thinking to perform. While her abilities are not strong on their own, they can become a lot more when paired up intelligently, in ways that are adapted to their target. And with great aim and a little finesse, she can still rack up damage pretty fast
Azshara's Combat Trait,
Highborne Magic, is an incentive for Azshara to stay in poke exchanges before the big fights erupt, and her way of aquiring damage able to rival the other mages'. As long as she keeps hitting with her spells, she increases her damage, but also her mana costs, which can become prohibitive if she misses. By using the active part of Her combat trait, she can make her next spell extra dangerous, so she needs to make sure it hits to capitalize on that bonus.
As a hidden passive ability,
Spell Cunning allows Azshara to apply semi-hard crowd control to her enemy (root, silence or blind) she can tailor for each target. Only one of those is applicable every five seconds, so Azshara has to make choices.
Rolling Wave is a low-damage ability that tries to enforce enemy movement away from Azshara, without applying any hard or semi-hard crowd control. With careful placement, she can create situations in which the best choice for her enemies would be to follow in the wave, which is still a bad trade for them. As her primary source of damage, Azshara's
Arcane Lightning is a spammable ability with little to no utility, apart from the debuff it applies thanks to Spell Cunning.
Frost Shock is a zoning ability that promises high instant damage to those foll enough to dare cross it, though again, it has no direct utility characteristics.
Typhoon is a wonderful tool akin to Rolling Wave, as it enforces enemy placement at Azshara's whim. While not that performing in the damage department, it's strong utility can be used by Azshara or her allies to land sick combos.
Summon Ozumat, on the other hand, is made to work as a area denial effect, as the giant monster can take possession of a great chunk of the map, making nearby teamfights quite risky for the enemy team. (although, as a trade-off, it can be killed)
Technical Characteristics
Health : 1580
(+4% per level)
Regen : 3,50
(+4% per level)
Mana : 490
(+10 per level)
Mana Regen : 2,90
(+0.1 per level)
Attacks per second : 0,78
Range : 5,50
(ranged)
Damage : 109,4
(+4% per level)
If anyone has a question on technicalities, a suggestion, an idea about balance ... basically any kind of feedback, I would gladly hear it and reply as soon as I notice !
v1.00 :
- Concept finished with Description, Stats, Abilities and Talents.