B.O.B. is a Big Omnic Bodyguard who protects his Allies with his trusty arm cannons while shielding them from harm.
Combat Trait
1
Serve and Protect
B.O.B. grants an allied Hero protection as they become his Ward. While they remain near B.O.B., 15% of any damage they receive is dealt to B.O.B. instead. B.O.B. can only have Serve and Protect on 1 ally at a time.
Primary Abilities
1
You Rang?
Charge to target ally, dealing 50 (+4% per level) damage to nearby enemies and slowing them by 75% for 1 second. If B.O.B.
charges to his Ward, he reduces 50% of the damage they would take for 1 second.
2
Suppressing Fire
Activate to stand your ground laying down Suppressing Fire for 5 seconds. While Suppressing Fire is active, Basic Attacks deal 20% more damage, have 100% increased range, and heal B.O.B. for 25% of the damage dealt.
If your Ward is in the Suppressing Fire area, your Basic Attacks have a small knockback.
3
OddB.O.B Hat Toss
B.O.B tosses his hat at an enemy, knocking them back, dealing 40 (+4% per level) damage. If the enemy hits terrain, they are Stunned for 1 second and take an additional 120 (+4% per level) damage.
Heroic Abilities
1
At Your Service
Surround your Ward in a barrier for 3 seconds, absorbing all damage taken and healing B.O.B. for 50% of the damage received.
2
Back To Back
B.O.B. gains a Shield that absorbs 800 (+4% per level) damage for 4 seconds. While this Shield is active, B.O.B. enters Suppressing Fire and moves towards his Ward.
Passive: While Suppressing Fire is active, 50% of any damage his Ward receives is dealt to B.O.B. instead.
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