Baal by beboptimusprime

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Baal

By: beboptimusprime
Last Updated: Oct 26, 2017
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Baal

Lord of Destruction

"Baal is the Lord of Destruction and the final act boss in Diablo II: Lord of Destruction. He is found in the Throne of Destruction deep within Mount Arreat. The player catches up with him just as he is about to enter The Worldstone Chamber, and Baal summons five waves of monsters to stop the player. Once the room is clear of monsters, Baal will enter the Worldstone Chamber." - Diablo II, Wiki

I remember Baal as, mostly, a big meat shield that had weird tentacles and was somewhat less difficult than some of the other bosses, but slower to die. That said, there's no denying he was a cool boss, and I tried to tap into what made him cool with this design. I kept him beefy, as a front-line warrior with Solo potential. He particularly excels against Spell Damage, but his primary tank tool, Defense Curse, can make him very tanky if he's facing a tanky team.

His trait spawns a tentacle anytime an enemy gets hit by his abilities. The tentacle begins to attack that enemy, supplementing Baal's damage and, eventually, stunning. This forces enemies to run, and creates chaos and zoning/peeling in teamfights. Baal has an easy slow, but no guaranteed stun, so he will perform best with other disables he can chain from/to. He is fairly mobile, and can enable his team to output tremendous damage in teamfights by lowering enemy armor, but has less kill pressure as a ganker than some tanks.

STATISTICS
HEALTH 2,475 (+4.0%)
REGEN 4.25 (+4.0%)
MANA 490 (+10)
REGEN 2.95 (+0.098)
ATK SPEED .75 PER SECOND
DAMAGE 170 (+4.0%)
ATK RANGE 1.25
SPELL ARMOR 25

Combat Trait

1
Festering Appendage
Whenever Baal hits an enemy with any of his abilities, a Festering Appendage is created at their location. Festering Appendages last for 3 seconds, or until destroyed. Appendages will attack the closest hero. If they hit the same target twice, that target will be stunned for .5 seconds. Only 3 Appendages can be active at once, and further hero hits do not replace or refresh the decay of existing Appendages.

Appendage damage scales at 5% per level

Festering Appendage Statistics:

Health: 150
Attack Speed: 1 per second
Attack Range: 1
Attack Damage: 50

Primary Abilities

1
Hoarfrost
Baal creates a v-shaped wall of ice at his location that moves forward at heroic speed, dealing 100 damage to all targets hit and slowing by 10%.

Cooldown: 8 Seconds
Mana Cost: 40 Mana
2
Defense Curse
Baal removes up to 10 Armor from all enemy heroes within a range of 5. Heroes are dealt 25 damage always, and take 5 points of damage for each point of armor stolen. Damage effect occurs after armor stealing.

Baal gains all of this Armor plus an automatic 10.

Baal's Armor lasts for 3 seconds. Temporary Armor bonuses do not return to the heroes they were stolen from, but permanent passives return after 3 seconds, regardless of any bonuses to the duration they effect Baal.

Cooldown: 10 Seconds
Mana Cost: 50 Mana
3
Teleport
Baal relocates himself up to 4 units away, knocking back any unit within melee range of his destination.

Cooldown: 12 Seconds
Mana Cost: 40 Mana

Secondary Abilities

1
Curse of Destruction
Baal gains an Aura that steals armor at a rate of 10 per second from nearby enemies. Any time the aura steals armor, it deals three times that amount in damage, and heals Baal for the same amount.

This Ability puts Defense Curse on a 5 second Cooldown, but has a separate 30 second cooldown as well.

Heroic Abilities

1
Vile Effigy
Baal creates a clone of himself at a target location within a range of 5. The clone does not move, but will cast Hoarfrost and attack nearby heroes. Deals full damage, and has Baal's full health, but takes 25% more damage from heroic sources. Baal's current Armor is shared by his Effigy.

Lasts 10 seconds, or until destroyed.

Cooldown: 60 Seconds
Mana Cost: 75 Mana
2
Blood Mana
Baal creates a curse in a small area of effect, dealing 100 damage to all heroes hit after a .5 second delay and afflicting them with a debuff:

For the next 5 seconds, spells they cast will cost health instead of mana. Casting a spell always deals 10 damage, plus its mana cost. This damage heals Baal for the same amount.

Cooldown: 40 Seconds
Mana Cost: 60 Mana

Talents

Level 1:



Demonic Plate (Quest):



(Passive: Lower Defense Curse's Cooldown by 1 second per hero hit, up to 2 seconds)

Steal Armor from Enemy Heroes with Defense Curse:

Steal 50 Armor:

Increase the duration of stolen armor by 1 Second.

Steal 100 Armor:

Increase the maximum stolen armor to 15 per Hero.

Healing Arms:



Baal heals for 50% of the damage dealt by Festering Appendages.

Blistering Cold:



Hoarfrost deals 50% increased damage to Minions.

Level 4:



Re-Animated:



Teleport removes Slow Effects.

Constitution:



If teleport hits an enemy hero, Baal is healed for 5% of that hero's life. Hitting multiple heroes cannot exceed a heal of 15% of Baal's maximum health.

Aggression:



If Teleport hits a hero, gain a second Charge of Hoarfrost.

Level 7:



Snow Banks:



If Hoarfrost hits 2 or more Heroes, its slow is increased to a 20% Slow.

Grip of Destruction(Quest):



Create Appendages, and Stun Heroes with them

At 50 Appendages:

The limit of Appendages is raised from 3 to 4.

At 20 Stuns:

Appendages now stun for .75 seconds.

Greedy Curse:



In Addition to Armor, Defense Curse now steals up to 100 points of Shielding.

Level 10:



Vile Effigy

Blood Mana


Level 13:



Growing Frost:

Hoarfrost grows to 150% of its size as it travels

Crushing Curse:

Defense Curse deals damage over the duration of its bonus to each hero that had armor stolen equal to 5% of their Max Life.

Hungry Arms:

Each active Festering Appendage increases the Attack Speed of all Appendages by 5%.

Level 16:



Frost Trail:

Hoarfrost leaves a trail in its wake lasting 3 seconds, that continues its slow and deals 25 damage per second.

Fissures:

When Festering Appendages expire, they leave behind fissures that roots enemies that walk through them for .75 seconds. Fissures last 3 seconds, and are destroyed if they successfully root a target.

Curse of Weakness:

Defense Curse reduces the damage of all heroes hit by 20% for 2 seconds.


Level 20:



True Likeness:


Effigies now last until destroyed, and take only 10% more damage than Baal himself. If the Effigy is not destroyed, a new effigy will not replace it.

Mana Rift:

Blood Mana's damage increases by 20% of effected heroes' missing mana.

Lord of Destruction:

If Baal attacks the same hero twice in 3 seconds, he spawns a Festering Appendage. Appendages created this way do not count toward the total number of Appendages.

Curse of Destruction:

Gain the Secondary ability Curse of Destruction

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