Description
Lister Provides some lane presence for a base kit that is weaker in Clear and camp speed. Alternatively he provides a quicker set up for corruption in quick engagements.
Baal sports a unique combination of sustain, setup and control; that excels in punishing teams who overstay and crowd on point control objectives.
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Balance
Baal's balance is dependent upon his ability to spawn Louse; the Cooldown of (Q), the function of (D), and his basic attack speed are the most significant factors.
The consideration of his louse's aggression and dmg application/opportunity, should be treated more like Naz's spiders than Anub's beetles; as they stack something like poison and do not block skill shots. Although slower, the application/speed should not be a talent vs comp decision for the player. Any ability to escape the louse's dmg should be upfront with the character's role in draft; making it difficult enough to pick against, that the high mobility becomes central to the character selected.
Similar concepts should appear in the balance of "Spine of the world"(W). Two instant hit opportunities are already baked into kit; and the area control provided by the persistent effect can easily be oppressive or discouraging to fun factor. It can also be easily ignored if not representing some strength in his base kit. Not a very scale able effect in application/timing/rhythm.
This also means that Talents can be very simple and still render interesting game play choices.
T1
Ironclad (active/passive) - Bribe stacks 20, max 100. !quest: using bribe increases Baal's basic attack damage by 18. (slowest atk/spd in game)
Enemy at the gates (passive) - Minions that live for 1.5s after being struck by your basic attack explode, dying instantly and dealing 150 dmg to nearby enemies. Enemy minions that die this way spawn a louse.
Vile servant (D/E) - basic attacks against corrupted heroes reduce the cooldown of Lister by 2.5s
T2
Infector of Souls (Passive) - every second consecutive attack against the same heroic target causes corruption. Baal's attack speed is increased by 15%, attacking the same heroic target consecutively causes Baal to lose this bonus on his next attack.
Enduring Shame (Q) - If Festering Appendage's Tentacle wraps a heroic target, its duration is increased by 2s.
Personal Torment (D) - Lister fixated target
T3
Devil's Own (E) - Rake and reclaim's channel time is reduced by 50%. Enemies who are hit by the wave in close proximity to Baal, take 100% additional damage.
Delouse (E) - A small AoE detonates on Rake and reclaim's primary target, dealing 120 dmg to nearby enemies. If no enemy hero is hit by the return wave, its healing is increased by 50%.
Unholy venture (W/E) - Spine hits from Rake and reclaim slow an additional 20%, and increase the duration of the "Cursed earth" by 2s.
T5
Conspire Evil (W/E) - Spines deal bonus damage equal to 2% of maximum life over 2s. Rake and Reclaim spines deal 4% over 4s.
Savage's Spine (W/E) Spine hits from Rake and reclaim reduce the targets armor by 20 for 3s
(W/E)
Vile effigy (passive/E) - When Corruption is reclaimed or expires, enemy heroes have their ability power reduced by 30% for 4s
(passive) louse
(passive) Corruption
T6
Festering (Q) -
Lister (D) - Spits hot lava in the form of more louse's.
T7
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