Health - 1280
Mana - 400
ATK DMG - 80
ATK SPD - 1.5
ATK RNG - Ranged
Base Armor - 15
Combat Trait
1
Explosive Shot
Baelguns auto-attacks deal 60 (+4% per level) damage to enemy heroes that are disabled.
Primary Abilities
1
Burning Shot
Cooldown: 4 Seconds
Mana: 20 Mana
In a line deal 55 (+4% per level) damage and reduce enemies armor by 5. If a target with armor reduction is hit they are slowed by 15% and another 5 armor is reduced.
Lasts 2 seconds.
2
Critical Shot
Cooldown:6 Seconds
Mana: 50 Mana
In a line deal 60 (+4% per level) damage to an enemy hero, dealing 100% more damage to heroes that are disabled or reduced armor.
3
Eagle Eye
Cooldown:12 Seconds
Mana: 70 Mana
Activate to give Baelgun Unstoppable for .5 seconds and increase ranges of your basic abilites by 25%.
Heroic Abilities
1
Smoke Grenade
Cooldown:45 Seconds
Mana: 60 Mana
At a target location launch a Grenade that explodes after 1 second that deals 450 (+4% per level) damage and blinding the target for 3 seconds and reduces vision by 2.5.
2
Double Barreled
Cooldown:60 Seconds
Mana:50 Mana
Aim your double-barreled gun down a linw, dealing 150 (+4% per level) damage to all nearby non-structural enemies.
Passive:Baelguns basic attacks cleave and deal 50% more damage to disabled targets. Passive:Increase movement speed by 50% if Baelgun doesn’t take damage for 3 seconds.
Level 1 (Utility)
Unstable Shot Quest:Every minion killed by Baelgun increases his damage bonus from Explosive Shot by .1
Invisibility Cloak Quest:Gather 30 regeneration globes to increase attack speed by .1 Reward:Increasethe Unstoppable duration by 2 seconds.
Dwarven Bribery
Enemy Minions or captured Mercenaries killed near Baelgun grant you stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Level 4 (Lane Control)
Mercenary Lord
While Baelgun is nearby friendly mercenaries their basic attacks splash to targets behind for 50% less damage. Enemy or neutral mercenaries take 100% more damage from Baelgun.
Blaze
Burning Shot leaves a trail of fire that deals 50 (+4% per level) damage a second.
Protection of the Hawk
Eagle Eye gives nearby friendly minions a 250 hitpoint shield that lasts until destroyed.
Level 7 (Healing)
Leftover Wound Quest:Hit all 5 enemy heroes with Critical Shot. Reward:After hitting 3 enemy heroes increase damage to disabled heroes by another 100% Reward:After hitting all 5 enemy heroes Critical Wound heals Baelgun for 100% of the damage dealt.
Cloak of Healing
Activating Eagle Eye grants Baelgun unrevealable for 3 seconds and heals him for 1000 health over 5 seconds.
Blacksmithing
Cooldown:50 Seconds
Activate to summon an Anvil. The anvil acts as a healing fountain and grants nearby allies 25 armor while near it.
Anvils last for 50 seconds or until destroyed.
Level 13 (Damage)
Armor Piercing Shots
Burning Shot ignores armor and deals an additional 70 damage.
Incinerator Round
Explosive Shot deals 100% more damage if enemy heroes were hit by one of Baelguns abilities.
Aspect of the Beast
Eagle Eye increases basic attack ranges by 50% instead and increases damage by 25%.
Level 16 (CC)
Level 20 (Storm)
Grenade!
Smoke Grenande gains 2 charges.
Precision
Double Barreled increases vision radius by 50% and basic attack ranges by 50%.
Fleet of the Foot
Reduce cooldown of Eagle Eye by 6 seconds.
Aspect of the Wild Gods
Increases damage of basic abilities by 250 and reduce cooldown by 2 seconds if it hits an enemy hero.
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