Baine Bloodhoof by rgg138

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Baine Bloodhoof

By: rgg138
Last Updated: Dec 11, 2016
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Baine Bloodhoof

HIGH CHIEFTAIN

stats:
Health: 2450(+4%)
hp regen: 5,10(+4%)
Mana: 500(+10/lvl)

Basic attack: 100
atk per sec: 0,8

pros:
high sustain in tf
counter aa heroes
high CC

cons:
no dmg
no scape

Combat Trait

1
ENDURANCE (D)
Passive: your basic attack deal 10% more damage to enemies affected by slow, root or stun

Activate to reduce damage taken from basic attack by 40% for 3s, and heal yourself for 50% of the damage prevented

cd: 12s
cost: no cost

Primary Abilities

1
SHOCK WAVE (Q)
Deal 100(+4%) damage in a line and slow enemies by 30% fading over 2s

cd: 4s
cost: 35 mana
2
WAR STOMP (W)
Blast nearby enemies for 50(+4%) damage and stun them for 1s. Deals 100% increased damage to minions and mercenaries.

cd: 10s
cost: 55 mana
3
ENDURANCE AURA (E)
Increase your movement speed by 30% for 4s. At the end of Endurance Aurea, shields you for the amout of damage you caused during this effect. Shield lasts 8s

cd: 16s
cost: no cost

Secondary Abilities

1
Reincarnation (lvl 20)
Passive
When killed, Baine will come back to life with 100% hp and 100% mana.

cd: 200s

Heroic Abilities

1
CAIRNE'S ENCARNATION (R1)
Activate to increase your damage by 75% and reduce damage taken by 25%. During Cairne's Encarnation, Endurance Aura (E) CD regenerate 100% faster. Last 20s

cd: 100s
cost: 100 mana
2
WAR DRUMS AURA (R2)
Heals you and all nearby allies for 200(+4%) and more 200(+4%) every 3s(healing a total of 1200(+4%)). During War Drums Aura, Endurance (D) CD regenerate 200% faster. Last 15s

cd: 50s
cost 60 mana

Talents

lvl 1

1-Q) !QUEST: every enemy hero hit, increase its damage by 1,5, up to 60. REWARD: No longer fades out

2-Q) for each enemy hit by Shock Wave, heals you by 75(+4%)

3-W) !QUEST: every enemy hero hit, increase its stun duration by 0,025s, up to 0,5.

4-E) !QUEST: gathering a regeneration globe, increase your hp regeneration by 1 per sec, up to 30 per sec. REWARD: reduce the cd of Endurance Aura by 2s

lvl 4

1-D) now reduce damage taken from basic attack by 100%, but doesn't generate any additional healing.

2-D) When activated, heals for 6% of your maximum hp

3-D) now heal for 150% damage prevented, but over 5s

lvl 7

1-Q) for each enemy hero hit, restore 3 mana and deal bonus of 15(+4%) damage

2-W) for each enemy hit, reduce CD by 0,25s and restore 5 mana

3-E) heal 120(+4%) and restore 30 mana over the duration.

lvl 13

1-D) Increase basic attack damage to enemies affect by slow, root or stun, from 10% to 70%

2-Q) Increase its damage by 60%

3-W) Increase its damage by 400% (form 50(+4%) to 250(+4%))

4- ) Spell Shield

lvl 16

1-Q) Increase slow to 50% and its duration to 3s

2-E) when active, silence nearby enemies for 2s

3- ) Your basic attack slows the target by 70% for 0,25s

lvl 20

1-R1) Heals 100% of your Health over the duration of Cairve's Encarnation

2-R2) increase its heal to 300(+4%) every 3s. Also reduce CD to 50s from 30s

3- ) Passive: When killed, Baine will come back to life with 75% hp and 100% mana. 180s cd

4- ) All slows, root, stun and silence effects on you is reduced by 25%





My other concepts:

Maiev http://www.heroesfire.com/hots/concept/maiev-shadowsong-6060
Lady Vashj http://www.heroesfire.com/hots/concept/lady-vashj-completed-5892
Tichondrius http://www.heroesfire.com/edit/concept
Zul'jin http://www.heroesfire.com/hots/concept/zuljin-6262

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