This is a concept that would be a way to include both Cairne and Baine in the game. Baine would be a Melee Warrior that excels in crowd control and resilience. His downside is that he dont have engage, disengage, or way to move fast.
Please give me you feedback (his second heroic has two options). Thanks!!
Stats:
2460 Health
7 health regen
790 mana
5.8 mana regen
0.9 attack speed
113 damage
Combat Trait
1
Ancestral Guidance
20 sec cooldown
30 mana Activate to call upon the ancestral spirit of Cairne Bloodhoof to fight with you for 8 sec. Cairne will follow you closely and do everything you do after .5 sec delay dealing 50% of the damage. Each ability will have a different effect with him.
Primary Abilities
1
[Q] Shockwave
8 sec cooldown
60 mana Hit the ground sanding a shockwave that travels in a cone area dealing 106.5 (4%) damage and slowing enemies by 30% for 2 sec.With Ancestral Guidance Active, after .5 sec Cairne will make the shockwave come backwards dealing 50% damage pulling a small distance all enemies in the area.
2
[W] War Stomp
12 sec cooldown
80 mana Stomps the ground dealing 90(4%) damage and stunning all enemies in the area for .5 sec.With Ancestral Guidance active Cairne will stomp after .5 sec rooting every enemy affected by the stun for .75 sec and dealing 50% of the damage.
It would be .5 sec of stun more .75 sec of roots resulting in 1.25 sec of crowd control
3
[E] Earthmother Blessing
9 sec cooldown
50 mana Call upon the earthmother to protect an ally target with three earthen shards reducing their damage taken from the next 2 Hero Basic Attacks by 50% and causing this shards to go flying into the source dealing 99.56 (4%) damage. It last for 4 sec.With Ancestral Guidance active it will also increase all regeneration and healing effects by 30% for its duration.
Heroic Abilities
1
Reincarnation
100 sec cooldown After taking fatal damage, you will stay dead for 5 sec then Cairne will guide you back to your body reviving you whit 50% health and mana with all basic cooldowns refreshed and Ancestral Guidance active. You can toggle this ability on and of.
2
1.0 Stampeding Horn (Trait activation)
80 sec cooldown
90 mana Sound a war Horn increasing the movement speed of all nearby ally Heroes by 20% for 3 sec. After 1 sec delay charge with 50% move speed increase in a straight line ignoring units collision, dealing 306.60(4%) damage and stunning by 1 sec all enemies you pass through.With Ancestral Guidance active, after .5 sec delay from using the ability Cairne will charge in the same direction slowing by 60% all enemies in a large straight line (three times Baine body) and making Baine go though walls for 3 sec. But this effect will also increase Baine's delay by .5 sec.
(This Heroic would have a similar area with Sundering and Sindragosa but the distance would be smaller. Maybe have the possibility to press R again to stop the charge. Without Ancestral Guidance Baine would first give the buff by sounding the Horn and after 1 sec would charge, not being able to go trough walls. With Ancestral Guidence first after .5 sec Cairne will charge slowing enemies in the way and giving Baine the ability to go through walls, then 1 sec after Cairne and 1.5 sec after using the ability, Baine would charge stunning and damaging the enemies in the area)
3
2.0 Stampeding Horn (no Trait activation)
80 sec cooldown
90 mana Sound a Horn calling upon the ancestral spirits. Make Cairne charge in a large straight line (like Sundering and Sindragosa) slowing by 60% all enemies in the area while increasing all ally heroes movement speed by 20% for 3 sec and enabling only Baine to go trhough walls while charging.Then after 1 sec delay Baine will charge in the same area stunning by 1 sec and dealing 306.60(4%) damage to all enemies in the area.
(this version would be always the same not being affected by the trait activation. First you would send Cairne charging slowing enemies and creating a passage where allies would gain move speed. Then Baine would charge stunning and damaging all enemies in the way able to go through walls)
Talents
Level 1 Ancestral Vigor - Quest: Gather Regeneration Globes to increase the duration of Ancestral Guidance by .1 sec. Reward: Upon gathering 20 Regeneration Globes also increase your maximum health by 20% while Ancestral Guidance is active. Landslide - Increase the distance that Shockwave will pull enemies by 20%, when used with Ancestral Guidance active. Earthen Shield - Quest: Damaging a enemy hero with Earthmother Blessing will increase its damage by 1. Reward: After damaging 30 enemies heroes Earthmother Blessing will also shield the target for 10% of its maximum health while Ancestral Guidance is active. Level 4 Energy Stomp - War Stomp restore 10 mana and reduces its cooldown dy .75 sec per enemy hero hit. Earth Vitality - Earthmother Blessing now increases the target regeneration and healing effects by 50% for ist duration Pulverize - Every 10 sec your next basic attack will have a area effect dealing 40% additional damage, Cairne also gain this effect but always dealing 50% of your damage. Yours and Carnes basic attacks reduces its cooldown by .75 sec. (like Empower Sulfuras) Level 7 Taurenshoe - Using War Stomp reduce the duration of all stuns, slows, and roots by 50% Ancestral Protection - Ancestral Guidance will also heal you for 50% of all damage that Cairne does. Iron foot - Increases War Stomp radius by 20% Level 13 Ethereal Form - Erathmother Blessing now makes allies targets imune to basic attacks and the shards will target the source of the next 2 abilities that damage the target. Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds. Ancestral Shiftiness - Ancestral Guidance also increase you movement speed by 20% for its duration. Level 16 Seismic Wave - Increases Shockwave slow to 80% decaying over 3 sec. Earthen Rage - Shockwave will also create a wall at maximum range for 3 sec. Earthgrab Stomp - Increases War Stomp stun and roots duration by .25 sec (now is .75 sec stun and 1 sec roots = 1.75 sec CC) Level 20 Ancestral Vision - Decrease REINCARNATION cooldown by 40 sec and now you come back with 100% health and mana. Ancestral Grab - Now Caine will root all enemies he pass through by 1 second. Acestral Acendence - Carine now deal 100% of your damage and recuses the cooldown of Ancestral Guidance by 5 sec.
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