level 1
1. Artifical Stamina : quest : Collecting regeneration globes increases your maximum mana by 1.
reward : After collection 20 regeneration globes you gain 20 additional mana.
2. Bastion of Truth : You gain 1 charge of block which gives you 75 physical armor while above 41% - 100% HP with a 12 sec cooldown.
When you reach 21% - 40% HP you gain 2 charges of block and cooldown is reduced to 8 secs per charge.
When 20% or below you automatically gain 3 charges of block with a 4 secs cooldown per charge.
3. Lights favour : Regeneration globes heal you for an extra 5% of your max health or 10% of your max health if you are below 40% HP
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level 4
1. Brawn : Your basic attacks deal 10% more damage and heal you for 1% of your max HP.
2. Stone crusher E : War stomp deals 150% more damage to minions if you are at 20 armor.
3. Hard hit Q : When you are at 35 armor blessed mace slow is increased by 15%
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level 7
1. Tauren fighter D : Increase the damage you deal per nearbye enemy to 6%
2. Tauren bulwark D : Increase the armor gained per nearbye enemy to 4 armor
3. Through the horns W : Uppercut slows the enemy by 60% for 1 sec.
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level 13
1. Aura of protection D : Allies around you gain 15 armor.
2. Nature resistance : passive : All damage over time effects have their duration reduced by 2 seconds.
active : activate to remove all DoT effects.
( 70 secs cooldown )
3. Second vibration E : After 1.5 seconds War stomp released a second pulse which slows enemies by 30% for 2 secs
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level 16
1. Mortal strike Q : Blessed mace temporarily reduces all healing effects to primary target by 40%.
2. Knock out W : Uppercut deals 40% of your missing health as damage but no longer deals damage on its own.
3 Demoralizing stomp E : Increase stun duration by 0.20 for every enemy hero hit.
4. Endurance : active : Activate to instantly gain 90 mana and 10 armor.
( 40 secs cooldown )
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level 20
1. Righteous Purpose R1 : Cooldown reduced by 25 secs.
2. Blessing of the Earth Mother R2 : Earth barrier is global and the stun duration is increased by 0.75 secs in addition the barrier remains 1 more second.
3. Son of Bloodhoof : When you reach 8% HP or take a killing strike you become invulnerable for 3 seconds and your basic attacks deal damage equal to 8% of enemies max HP.
( 160 secs cooldown )
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