Baine (First Draft) by Whimsy

0 Votes
Rating Pending

Baine (First Draft)

By: Whimsy
Last Updated: May 23, 2019
Quick Share

Baine (First Draft)

Chieftain of the Bloodhoof

Health:
Health Regeneration:
Endurance: 200
Endurance Regeneration: 6 per second
Attack Damage:
Attack Speed:

Combat Trait

1
Endurance [D]
Passive

Baine does not use Mana. Instead, he uses Endurance to cast Abilities. Baine can hold a maximum of 200 Endurance at one time. While Baine is above 100 Endurance, his Movement Speed and Attack Speed are increased by 10%. While below 50 Endurance, his Movement Speed and Attack Speed are reduced by 30%.

Primary Abilities

1
Slam [Q]
Cooldown: 7 seconds
Endurance: 25

Smash the ground in a line in front of you, dealing moderate damage to enemies in the area and knocking them to either side.
2
Headbutt [W]
Cooldown: 9 seconds
Endurance: 45

Charge a short distance in a targeted direction, dealing light damage to enemies along the way. Upon colliding with an enemy Hero, the charge is stopped and the Hero is knocked backwards. If the knocked Hero collides with another enemy Hero or impassable terrain, the Heroes take moderate damage and are Stunned for 1 second.
3
War Stomp [E]
Cooldown: 15 seconds
Endurance: 60

After a 0.5 second cast, stomp the ground dealing light damage to all nearby enemies and Stunning them for 1.5 seconds.

Heroic Abilities

1
Shockwave [R1]
Cooldown: 60 seconds
Endurance: 85

Slam your weapon into the earth, sending out a shockwave in a large cone. Enemies caught in the area take increasing damage and are Slowed up to 30% based in the section of the shockwave they are caught within.
2
Reincarnation [R2]
Cooldown: 300 seconds
Endurance: 0

Return your spirit to your body, coming back to life with 60% of your maximum Health and maximum Endurance. Reincarnation's cooldown is reduced by 5 seconds for every Regeneration Globe collected.

Talents

Level 1

Level 4

Level 10
Shockwave [R1]
Cooldown: 60 seconds
Deal damage to enemies in a cone and Slow them.
Reincarnation [R2]
Cooldown: 300 seconds.
Return to life. Regeneration Globes reduce cooldown.

Level 13

Level 16
Thunder Slam [Q]
Slam slows enemy Heroes by 15% decaying over 3 seconds.
Chain Reaction [W]
Enemy Heroes that collide with a knocked back Hero are also knocked back.
Mighty Stomp [E]
War Stomp stuns enemy Heroes for up to 1.5 seconds longer based on how close they are to Baine.

Level 20
Tectonic Might [R1]
Shockwave's damage bonus increased by 50% per section and Stuns enemies caught in the last section for 2.5 seconds.
Spiritwalker [R2]
Activate Reincarnation while alive to enter the Spirit Realm for up to , becoming Untargetable and Invisible but leaving your body behind. You cannot attack while in the Spirit Realm. Reactivating Reincarnation while in the Spirit Realm will return you to your body.
Blessing of the Earthmother [#]
Cooldown: 75 seconds
Increase your Armor by 1 and your maximum and current Health by 1% for every 2% missing of you maximum Health for 10 seconds.
Eyes of Anshe [#]
Cooldown: 60 seconds
Reveal all Heroes in a targeted area on the Battleground for 6 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved