Health: Health Regeneration: Stamina: 200 Stamina Regeneration: 5 per second Attack Speed: Attack Damage:
Combat Trait
1
[D] Stamina
Passive
Baine uses Stamina as a resource instead of Mana.
Plainsrunner
Passive
Baine is unable to Mount. Instead, his Movement Speed is increased by 1% for every 10 Stamina, up to a maximum of 20%.
Movement Speed bonuses granted by other sources stack with [D] Plainsrunner, but cannot exceed the maximum Movement Speed bonus.
Primary Abilities
1
[Q] Slam
Stamina: 50 Cooldown: 6 seconds
Baine slams down his totem to the ground, dealing moderate damage to enemies in the area. Enemies caught in the center are Stunned for 0.5 seconds and knocked back to either side depending on their location relative to the center.
Area width equal to 1.5 times Baine's width and area length equal to 2.5 times the width. Center area width equal to .75 times Baine's width and center area length equal to the area width.
2
[W] War Stomp
Stamina: 35 Cooldown: 4 seconds
Baine stomps his right hoof into the ground, dealing light damage to all enemies in the area and Slowing their Movement Speed by 50% fading over 2 seconds.
Area radius equal to 2 times Baine's width.
3
[E] Headbutt
Stamina: 75 Cooldown: 10 seconds
Baine butts heads with target enemy, dealing light damage to both himself and the target and knocking the target back. If the target collides with impassable terrain, the target is Stunned for 0.5 seconds.
Range of 1.5. Knock back range of 4.
Heroic Abilities
1
[R1] Ancestral Totem
Stamina: 95 Cooldown: 90 seconds
Baine hurls a massive totem at the target location, dealing damage to enemies in a large area. Damage dealt is increased based on the target's proximity to the impact area. Enemies caught in the immediate impact area are knocked up, becoming Stunned for 1.5 seconds. The totem persists for 5 seconds after landing, becoming impassable terrain. If the totem lands on impassable terrain, the impact damage is increased by 100% and knocks up all enemies in the effected area, Stunning them for 1 second.
Range of 5. Totem size equal to Baine.
2
[R2] Bull Rush
Stamina: 100 Cooldown: 120 seconds
Baine becomes Unstoppable and charges forward in a straight line. The first enemy Hero caught in the path takes moderate damage, becomes Stunned, and is carried along. Other enemies in the path take light damage and are knocked to either side. Upon colliding with impassable terrain or another enemy Hero, Baine deals moderate damage to all enemies within a small area and Stun them for 1.5 seconds. If Baine collides with impassable terrain without carrying along an enemy Hero, he takes light damage upon impact and is Stunned for 2 seconds.
Indefinite range. Bonus Movement Speed granted by [D] Plainsrunner and other sources applies. Baine cannot be steered during the charge.
Baine loses Unstoppable when the charge ends.
Model
Talents
Level 1
Level 4
Level 7
Level 10 [R1] Ancestral Totem
Throw a massive totem at the target location, dealing increasing damage to enemies in a large area relative to their proximity to the impact location. [R2] Bull Rush
Charge forward, Stunning and carrying along the first enemy hit and knocking others to either side.
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