These monstrous creatures, crafted by the Titans when the world was young, are composed of living stone and stout flora. Benevolent and solitary by nature, the mountain giants have awakened to find that the tranquil world they once helped to shape has become a hectic battlefield of fire and sorrow.
Baron Kazum is a slow moving juggernaut that hits like a truck - - if he manages to catch his enemies that is. The largest hero in the game (slightly bigger than Cho'Gall), he moves 10% slower than other heroes, but is immune to slows and stuns. In addition he is too large to use mounts, meaning that a poorly positioned Baron Kazum will often be late to team fights. This is by design however, as seeing him arrive with his mighty oak will strike fear into the hearts of his enemies - - Baron Kazum's Q, War Club, is the most devastating basic ability in the game.
Combat Trait
1
Inertia
Baron Kazum is immune to slows and stuns, but moves 10% slower than other heroes.
Note: Baron Kazum's abilities are all simply cooldown based and do not require mana as having to hearth often would be very time consuming.
Primary Abilities
1
War Club
After a 1.5 second delay, slam the ground in a narrow line in front of you dealing massive damage. 14 second cooldown.
Can be used while moving during Momentum.
2
Taunt
Taunt all nearby enemies, redirecting 15% of all damage they deal to your nearby allies to you for 4 seconds. In addition all damage dealt to you is reduced by 25% for the duration of Taunt. 18 second cooldown.
3
Momentum
Increase your speed by 10% every second for 5 seconds. When Momentum ends allenemies near Baron Kazum are stunned for 1 second. 20 second cooldown.
Can be activated again to cancel the effect.
Heroic Abilities
1
Landslide
Crumble to dust over 3 seconds, reforming from the earth simultaneously at any visible locationwithin range (has about the same range as Illidan's Hunt). Damage can only be dealt to the crumbling copy of Baron Kazum while Landslide is being cast. Cannot be canceled. 90 second cooldown.
2
Titan's Grip
Permanently equip a second War Club, increasing the damage of your basic attacks by 35% and causing War Club to strike in two parallel lines.
Special Mount
1
-
Baron Kazum cannot use mounts.
Talents
Level 1: Regeneration Master: Picking up health globes permanently increases health regeneration by 1.5 per second. Mighty Oak: Increase the length of War Club by 20%. Splinter: Increase the width of War Club by 50%. This extra area deals 25% of War Club's damage. Boast: Increase the radius of Taunt by 25%.
Level 4: Gift Of The Earth: Picking up Health Globes causes Baron Kazum to receive the benefit of 2 Health Globes. Timber: Takedowns increase the damage of War Club by 1%, up to 10%. This bonus is lost upon dying. Intimidate: Enemy minions and mercenaries hit by Taunt deal 100% less damage for 4 seconds. A Walk In The Woods: You move 10% faster while Momentum is on cooldown.
Level 7: Battle Momentum: Basic attacks reduce ability cooldowns by 0.5 seconds. Rolling Stone: Increase your movement speed by 20% when you haven't been damaged for 4 seconds. Inspire: Taunt increases all regeneration effects by 200% and healing received by 25% for 4 seconds. Frenzy: Momentum increases your attack speed by the same amount.
Level 10: Landslide: Crumble to dust over 3 seconds, reforming from the earth simultaneously at any visible location within range (has about the same range as Illidan's Hunt). Damage can only be dealt to the crumbling copy of Baron Kazum while Landslide is being cast. Cannot be canceled. 70 second cooldown. Titan's Grip: Permanently equip a second War Club, increasing the damage of your basic attacks by 35% and causing War Club to strike in two parallel lines.
Level 13: Unshakeable: Basic attacks against you deal reduced damage equal to 1.5% of your maximum health. Pulverize: If War Club hits only 1 target it deals 35% more damage. Angry Giant: If War Club hits no targets its cooldown is reduced by 50%. This cannot occur twice in a row. Impetus: Increase the damage of your basic attacks by 50% during Momentum and they extend the duration of Momentum by 0.5 seconds. This extended duration does not increase your movement speed further.
Level 16: Imposing Presence: Enemies that attack you have their attack speed slowed by 40%. Petrify: Enemies within Taunt's radius are slowed by 40%, decaying over 4 seconds. Rockhide: Gain a shield equal to 10% of your health for each enemy hero affected by Taunt. Lasts 4 seconds. The Baron Special: War Club has no delay before striking when used during Momentum.
Level 20: Return To The Earth: Reduce the cooldown of Landslide by 20 seconds and heal for 30% of your health while Landslide is being cast. Titan's Swing: War Club can be cast once more immediately for 2 seconds. This free cast instead causes Baron Kazun to swing his War Clubs in an arc in front of himself, gathering all enemies hit together and stunning them for 1 second when his War Clubs collide. The Mountain Giant: Inertia causes you to be permanently unstoppable. Rewind: Activate to reset the cooldowns of your basic abilities.
I think this is a great concept but i would think the level 4 talent that buffs your movement speed by 10 percent is to strong for the hero tbh i would always pick it since his strongest wekaness is speed a native speed buff to normal is super strong. and how about immune to slows and roots and not stuns?
Make him a bit more powerful so he can take 2 spaces from a team xD
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