I liked the idea of a mountain giant hero, and came up with this. This is a tanky hero with quite a bit of peel potential, but very little damage.
As in all of my hero ideas, the numbers are arbitrary - only given to create a sense of scale. Concepts are immune to notions of imbalance, as numbers can always be tweaked. The skills themselves are pretty bland (they sort-of have to be). Most of the work I do when inventing a hero is in the talents - I always strive for 'absolute synergy': i.e. any possible random selection of talents is still going to be powerful. Of course, that can't always happen, but I still try.
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